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- Rename `assets` and `config` partitions to `system` and `data` - Change partition type from `spiffs` to `fat`, so we can have sub-directories - Fix crash when doing WiFi scan: Increased system event task size to 3kB. - Free up IRAM on ESP32 (it was required for the Core2, but I also freed up the same amount for Yellow Board) - Introduced `Paths` objects that can be retrieved by `AppContext` and `ServiceContext`. Apps and services now have their own relative paths. Assets were re-arranged into the correct paths. - Rename simulator window title to "Tactility" - Refactored statusbar widget so it persists icon paths properly (it kept a const char* reference, but didn't copy it, so it crashed when the related std::string was destroyed) - Created `Partitions.h` to expose some useful variables - Moved USB config in various `sdkconfig` (it was part of the "default" section, but it shouldn't be) - Updated domain name
22 lines
839 B
Markdown
22 lines
839 B
Markdown
## Overview
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Tactility is an operating system that focuses on the ESP32 microcontroller family.
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See [https://tactility.one](https://tactility.one) for more information.
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Status: pre-release
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You can run built-in apps or start them from an SD card:
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It's easy to manage system settings:
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## License
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[GNU General Public License Version 3](LICENSE.md)
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