Ken Van Hoeylandt d551e467b8
Moved and renamed files for consistent C code style (#463)
* **Documentation**
  * Added new C coding style guide detailing naming conventions for files, directories, macros, constants, variables, functions, and type definitions with illustrative examples.
  * Updated C++ coding style documentation with clarifications on C naming conventions and header directory organization patterns.

* **Refactor**
  * Updated header include paths throughout the codebase to use lowercase naming conventions consistently.
2026-01-27 20:17:33 +01:00

30 lines
1.1 KiB
C++

#pragma once
#include "SdlTouch.h"
#include <tactility/check.h>
#include <Tactility/hal/display/DisplayDevice.h>
/** Hack: variable comes from LvglTask.cpp */
extern lv_disp_t* displayHandle;
class SdlDisplay final : public tt::hal::display::DisplayDevice {
public:
std::string getName() const override { return "SDL Display"; }
std::string getDescription() const override { return ""; }
bool start() override { return true; }
bool stop() override { check(false, "Not supported"); }
bool supportsLvgl() const override { return true; }
bool startLvgl() override { return displayHandle != nullptr; }
bool stopLvgl() override { check(false, "Not supported"); }
lv_display_t* _Nullable getLvglDisplay() const override { return displayHandle; }
std::shared_ptr<tt::hal::touch::TouchDevice> _Nullable getTouchDevice() override { return std::make_shared<SdlTouch>(); }
bool supportsDisplayDriver() const override { return false; }
std::shared_ptr<tt::hal::display::DisplayDriver> _Nullable getDisplayDriver() override { return nullptr; }
};