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* **New Features** * Plugin-style modules for platforms and devices with start/stop lifecycle and a runtime-consumable device tree array. * **Refactor** * Consolidated initialization into a kernel/module startup flow. * Generated devicetree artifacts moved to the build Generated directory. * **Changes** * Removed legacy no-op registration hooks and I2C lock/unlock wrappers. * Driver ownership and private state moved to explicit module/owner model. * Added ERROR_NOT_ALLOWED error code.
34 lines
1016 B
C++
34 lines
1016 B
C++
#include <tactility/check.h>
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#include <tactility/driver.h>
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#include <tactility/module.h>
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extern "C" {
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extern Driver esp32_gpio_driver;
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extern Driver esp32_i2c_driver;
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static error_t start() {
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/* We crash when construct fails, because if a single driver fails to construct,
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* there is no guarantee that the previously constructed drivers can be destroyed */
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check(driver_construct(&esp32_gpio_driver) == ERROR_NONE);
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check(driver_construct(&esp32_i2c_driver) == ERROR_NONE);
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return ERROR_NONE;
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}
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static error_t stop() {
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/* We crash when destruct fails, because if a single driver fails to destruct,
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* there is no guarantee that the previously destroyed drivers can be recovered */
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check(driver_destruct(&esp32_gpio_driver) == ERROR_NONE);
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check(driver_destruct(&esp32_i2c_driver) == ERROR_NONE);
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return ERROR_NONE;
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}
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// The name must be exactly "platform_module"
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struct Module platform_module = {
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.name = "ESP32 Platform",
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.start = start,
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.stop = stop
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};
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}
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