- Refactor `AppManifest`: add new fields and rename existing ones - Parse and validate the manifest from an app that is being installed. - Remove deprecated `scoped()` from `Lock` - Create `Tactility/Paths.h` - App loading at boot now properly parses the manifest files of external apps - Properly lock both source and destination locations during app install - Remove LVGL path variants from `AppPaths` and `ServicePaths` - Removed `xPath` base classes for apps and services. There's now `AppPaths` and `ServicePaths`. - Renamed app and service paths: "data" and "system" paths are now "user data" and "assets"
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Contributing
New features and boards
Feel free to open an issue to discuss ideas you have regarding the implementation of new boards or features.
Keep in mind that the internal APIs are changing rapidly. They might change considerably in a short timespan. This means it's likely that you get merge conflicts while developing new features or boards.
Fixing things
The general take here is that minor changes are not accepted at this stage. I don't want to spend my time reviewing and discussing these during the current stage of the project.
Only fixes for serious issues are accepted, like:
- Bugs
- Crashes
- Security issues
Some examples of non-serious issues include:
- Code documentation changes
- Renaming code
- Typographical errors
- Fixes for compiler warnings that have a low impact on the actual application logic (e.g. only happens on simulator when calling a logging function)
Anything that doesn't fall in the above categories?
Please contact me first!
Pull Requests
Pull requests should only contain a single set of changes that are related to each other. That way, an approved set of changes will not be blocked by an unapproved set of changes.
Licensing
All contributions to a Tactility (sub)project will be licensed under the license(s) of that project.
When third party code is used, its license must be included. It's important that these third-party licenses are compatible with the relevant Tactility (sub)projects.
Code Style
See this document and .clang-format.