Tactility/.claude/rules/coding-style.md
2026-10-12 20:29:29 +02:00

1.7 KiB

Coding Style

Two conventions coexist; which one to use depends on the project layer:

  • C code: lower_snake_case for files, functions, variables. UpperCamelCase for types. Files in source/, include/, private/ directories.
  • C++ code: UpperCamelCase for files and types. lowerCamelCase for functions. lower_snake_case for namespaces. Files in Source/, Include/, Private/ directories. Folder names reflect the casing of the C++ symbols they hold: a folder for a namespace is lower case and a file is named after the type it defines (e.g. TactilityCpp/Memory.h for tt::newObject()). Exception: wrappers of standard library symbols keep the standard library's lower case names, for compatibility (e.g. TactilityCpp/std/vector.h for tt::std::vector). Inside namespace tt, std:: resolves to tt::std once a TactilityCpp/std/ header is included. Prefer the tt::std wrappers there, and use ::std:: for standard library symbols that have no wrapper.

For projects that emit C headers and have a C++ implementation file: the internal C++ function naming should be snake_case.

Formatting is enforced by .clang-format (LLVM-based, 4-space indent, no column limit). Never throw exceptions — use return types for error handling. Use enum class over plain enum when writing C++ code. Do not add redundant null checks for parameters with an explicit non-null precondition.

Code Comments (important!):

  • Should be minimal, but must contain critical information.
  • Must not contain interjections " - " or ";"
  • Must not explain how code was before, or how it was changed.
  • Must avoid explaining what was not implemented.
  • Must not refer to designs of other subsystems.