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* **New Features** - Adds module symbol support and per-module symbol tables, including LVGL symbol exports moved into a dedicated table. * **API** - Adds symbol-resolution APIs and an accessor to enable dynamic lookup between modules. * **Bug Fixes / Chores** - Explicitly initializes module symbol pointers across device and platform modules to avoid uninitialized state. * **Tests** - Updates tests to account for symbol pointer initialization.
24 lines
394 B
C++
24 lines
394 B
C++
#include <tactility/module.h>
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extern "C" {
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static error_t start() {
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// Empty for now
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return ERROR_NONE;
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}
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static error_t stop() {
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// Empty for now
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return ERROR_NONE;
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}
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/** @warning The variable name must be exactly "device_module" */
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struct Module device_module = {
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.name = "waveshare-s3-touch-lcd-43",
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.start = start,
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.stop = stop,
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.symbols = nullptr
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};
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}
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