Tactility/README.md
Ken Van Hoeylandt 8086cd5d82
GPIO PC mock & Update docs (#76)
* Updated docs

* Make HAL to mock GPIO API for PC

* Update screenshots
2024-11-10 16:15:33 +01:00

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## Overview
Tactility is a front-end application platform for ESP32. It is mainly intended for touchscreen devices.
It provides an application framework that is based on code from the [Flipper Zero](https://github.com/flipperdevices/flipperzero-firmware/) project.
![photo of devices running Tactility](docs/pics/tactility-devices.webp)
**Status: Alpha**
Tactility features a desktop with a set of applications:
![screenshot of desktop app](docs/pics/screenshot-desktop.png) ![screenshot of settings app](docs/pics/screenshot-settings.png)
![screenshot of system info app](docs/pics/screenshot-systeminfo.png) ![screenshot of files app](docs/pics/screenshot-files.png)
![screenshot of GPIO app](docs/pics/screenshot-gpio.png)
Play with the built-in apps or build your own! Use one of the supported devices or set up the drivers for your own hardware platform.
Noteworthy features:
- Touch UI capabilities (via LVGL) with support for input devices such as on-device trackball or keyboard.
- An application platform that can run apps and services.
- Basic applications to boost productivity, such as a Wi-Fi connectivity app.
- Run Tactility apps on PC to speed up development.
Requirements:
- ESP32 (any?) with a touchscreen
- [esp-idf 5.2](https://docs.espressif.com/projects/esp-idf/en/v5.2/esp32/get-started/index.html) or a newer v5.2.x
## Making apps is easy!
The app manifest provides basic information like the application name.
It also describes the [app lifecycle](docs/app-lifecycle.md):
It tells Tactility which functions need to be called when the app is started/shown/etc.
UI is created with [lvgl](https://github.com/lvgl/lvgl) which has lots of [widgets](https://docs.lvgl.io/8.3/widgets/index.html)!
Creating a touch-capable UI is [easy](https://docs.lvgl.io/8.3/get-started/quick-overview.html) and doesn't require your own render loop!
```c
static void app_show(App app, lv_obj_t* parent) {
// Default toolbar with app name and close button
lv_obj_t* toolbar = tt_toolbar_create_for_app(parent, app);
lv_obj_align(toolbar, LV_ALIGN_TOP_MID, 0, 0);
// Label widget
lv_obj_t* label = lv_label_create(parent);
lv_label_set_text(label, "Hello, world!");
lv_obj_align(label, LV_ALIGN_CENTER, 0, 0);
// Widgets are auto-removed from the parent when the app is closed
}
const AppManifest hello_world_app = {
.id = "helloworld", // Used to identify and start an app
.name = "Hello World", // Shown on the desktop and app's toolbar
.icon = NULL,
.type = AppTypeUser,
.on_start = NULL,
.on_stop = NULL,
.on_show = &app_show, // A minimal setup sets the on_show() function
.on_hide = NULL
};
```
![hello world app screenshot](docs/pics/screenshot-helloworld.png)
## Supported Hardware
Any ESP32 device with a touchscreen should be able to run Tactility,
because LVGL is set up in a platform-agnostic manner.
Implementing drivers can take some effort, so Tactility provides support for several devices.
Predefined configurations are available for:
| Device | Screen&Touch | SD card | Power | Other |
|------------------------------------------|--------------|---------|-------|----------|
| [M5Stack Core2][m5stack] | ✅ | ✅ | ✅ | |
| [M5Stack CoreS3][m5stack] | ✅ | ✅ | ✅ | |
| [LilyGo T-Deck][tdeck] | ✅ | ✅ | | Keyboard |
| [Waveshare S3 Touch][waveshare_s3_touch] | ✅ | ⏳ | | |
| Yellow Board 2432S024C (\*) | ✅ | ✅ | | |
- ✅: Capable and implemented
- ⏳: Capable but not yet implemented
- ❌: Not capable
(*) Note: Only the capacitive version is supported. See AliExpress [here][2432s024c_1] and [here][2432s024c_2].
[tdeck]: https://www.lilygo.cc/products/t-deck
[waveshare_s3_touch]: https://www.waveshare.com/wiki/ESP32-S3-Touch-LCD-4.3
[2432s024c_1]: https://www.aliexpress.com/item/1005005902429049.html
[2432s024c_2]: https://www.aliexpress.com/item/1005005865107357.html
[m5stack]: https://m5stack.com/
## Guide
### Cloning from git
Ensure you clone the repository including the submodules! For example:
```bash
git clone --recurse-submodules -j8 https://github.com/ByteWelder/Tactility.git
```
### Build environment setup
Ensure you have [esp-idf 5.2](https://docs.espressif.com/projects/esp-idf/en/v5.2/esp32/get-started/index.html) installed, then select the correct device:
Copy the `sdkconfig.board.YOUR_BOARD` into `sdkconfig`. Use `sdkconfig.defaults` if you are setting up a custom board.
### Building firmware
You can run `idf.py flash monitor`, but there are some helpers available too:
`./build.sh` - build the ESP-IDF or the PC version of Tactility (*)
`./build.sh -p /dev/ttyACM0` - optional: you can pass on extra parameters for esp-idf builds
`./run.sh` - Does `flash` and `monitor` for ESP-IDF and simply builds and starts it for PC
The build scripts will detect if ESP-IDF is available. They will adapter if you ran `${IDF_PATH}/export.sh`.
### Development
Take a look at the [App Lifecycle](docs/app-lifecycle.md) or the [dependency diagram](docs/project-structure.puml) (this uses [PlantUML](https://plantuml.com)).
Directories explained:
- `app-esp`: The ESP32 application example
- `app-sim`: The PC/simulator application example
- `boards`: Contains ESP modules with drivers
- `tactility`: The main application platform code ([src/](./tactility/src))
- `tactility-headless`: Service framework and default services.
- `tactility-core`: Core functionality regarding threads, stdlib, etc. ([src/](./tactility-core/src))
- `libs`: Contains a mix of regular libraries and ESP modules
Until there is proper documentation, here are some pointers:
## License
[GNU General Public License Version 3](LICENSE.md)