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https://github.com/ByteWelder/Tactility.git
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Graphics & rendering - Implement `binfont-module` to generate bitmap fonts on the device itself - Remove lodepng support from LVGL library and create `Modules/lodepng-module` to make the feature re-usable in non-LVGL apps too. Add binding functions for LVGL support. - Implement large icons for boot screen (Tactility and USB logos) - Remove unused asset files in `Data/` Boot - Split up `Tactility.cpp` and its `run()` function into various `Init*.cpp` files. - Re-implement `Boot.cpp` app as non-LVGL app - Boot app now has a `BootSequence.cpp` for the init code. - LVGL is now started when the Boot app finishes - Move more init logic into Boot app BLE - Don't allocate scan result buffers unless BLE is on - Allocate scan results in external memory if possible UX & UI - USB Settings app: remove border from the button container
34 lines
1003 B
C
34 lines
1003 B
C
// SPDX-License-Identifier: Apache-2.0
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#include <binfont/binfont.h>
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#include <binfont/generator.h>
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#include <binfont/module.h>
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#include <binfont/render.h>
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static const struct ModuleSymbol SYMBOLS[] = {
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// binfont
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DEFINE_MODULE_SYMBOL(binfont_open_file),
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DEFINE_MODULE_SYMBOL(binfont_open_memory),
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DEFINE_MODULE_SYMBOL(binfont_close),
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DEFINE_MODULE_SYMBOL(binfont_begin),
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DEFINE_MODULE_SYMBOL(binfont_end),
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DEFINE_MODULE_SYMBOL(binfont_get_metrics),
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DEFINE_MODULE_SYMBOL(binfont_get_glyph),
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DEFINE_MODULE_SYMBOL(binfont_get_kerning_x16),
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DEFINE_MODULE_SYMBOL(binfont_get_glyph_bitmap),
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// generator
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DEFINE_MODULE_SYMBOL(binfont_generate),
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// render
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DEFINE_MODULE_SYMBOL(binfont_draw_glyph_rgb565),
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DEFINE_MODULE_SYMBOL(binfont_draw_text_rgb565),
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MODULE_SYMBOL_TERMINATOR,
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};
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struct Module binfont_module = {
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.name = "binfont",
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.start = NULL,
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.stop = NULL,
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.drivers = NULL,
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.symbols = SYMBOLS,
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.internal = NULL,
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};
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