Tactility/Modules/binfont-module
Ken Van Hoeylandt 7ea8c346b0
Various improvements (#673)
Graphics & rendering

- Implement `binfont-module` to generate bitmap fonts on the device itself
- Remove lodepng support from LVGL library and create `Modules/lodepng-module` to make the feature re-usable in non-LVGL apps too. Add binding functions for LVGL support.
- Implement large icons for boot screen (Tactility and USB logos)
- Remove unused asset files in `Data/`

Boot

- Split up `Tactility.cpp` and its `run()` function into various `Init*.cpp` files.
- Re-implement `Boot.cpp` app as non-LVGL app
- Boot app now has a `BootSequence.cpp` for the init code.
- LVGL is now started when the Boot app finishes
- Move more init logic into Boot app

BLE

- Don't allocate scan result buffers unless BLE is on
- Allocate scan results in external memory if possible

UX & UI

- USB Settings app: remove border from the button container
2026-10-04 18:09:21 +02:00
..
2026-10-04 18:09:21 +02:00
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2026-10-04 18:09:21 +02:00
2026-10-04 18:09:21 +02:00
2026-10-04 18:09:21 +02:00

binfont-module

Bitmap fonts in the lv_font_conv binary format (--format bin), usable with and without LVGL.

  • <binfont/binfont.h>: load fonts and decode glyphs
  • <binfont/generator.h>: rasterize a TTF into the binary format on device
  • <binfont/render.h>: draw glyphs and text into a PixelBuffer

For LVGL, see lvgl_binfont_create() in lvgl-module's <lvgl/binfont.h>.

License

This module is licensed under the Apache v2.0 license. Uses stb_truetype (public domain).