Ken Van Hoeylandt e6e1dcd0ca
Software keyboard refactored (#594)
Removed software keyboard in Tactility subproject (GuiService, Lvgl.cpp) and re-implemented it in TactilityKernel.
2026-07-28 00:04:09 +02:00

218 lines
6.2 KiB
C++

// SPDX-License-Identifier: Apache-2.0
#include <lvgl/devices/keyboard.h>
#include <lvgl/lvgl.h>
#include <tactility/drivers/keyboard.h>
#include <stdlib.h>
#include <vector>
struct LvglKeyboardCtx {
Device* device;
};
static LvglSoftwareKeyboard last_software_keyboard = {
.object = nullptr
};
static lv_group_t* keyboard_group;
extern "C" {
void lvgl_keyboard_on_start_lvgl() {
lvgl_lock();
keyboard_group = lv_group_create();
check(keyboard_group);
lvgl_unlock();
}
void lvgl_keyboard_on_stop_lvgl() {
last_software_keyboard = {
.object = nullptr
};
lvgl_lock();
lv_group_delete(keyboard_group);
lvgl_unlock();
keyboard_group = nullptr;
}
static void lvgl_keyboard_read_cb(lv_indev_t* indev, lv_indev_data_t* data) {
LvglKeyboardCtx* ctx = static_cast<struct LvglKeyboardCtx*>(lv_indev_get_driver_data(indev));
KeyboardKeyData key_data = {};
if (keyboard_read_key(ctx->device, &key_data) != ERROR_NONE) {
data->state = LV_INDEV_STATE_RELEASED;
data->continue_reading = false;
return;
}
// KeyboardKeyData deliberately mirrors lv_indev_data_t's key/continue_reading fields, so no translation is needed.
data->key = key_data.key;
data->state = key_data.pressed ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED;
data->continue_reading = key_data.continue_reading;
}
error_t lvgl_keyboard_add(struct Device* device, lv_display_t* display, lv_indev_t** out_indev) {
if (device == NULL || out_indev == NULL) {
return ERROR_INVALID_ARGUMENT;
}
if (device_get_type(device) != &KEYBOARD_TYPE) {
return ERROR_INVALID_ARGUMENT;
}
LvglKeyboardCtx* ctx = static_cast<struct LvglKeyboardCtx*>(malloc(sizeof(struct LvglKeyboardCtx)));
if (ctx == NULL) {
return ERROR_OUT_OF_MEMORY;
}
ctx->device = device;
lv_indev_t* indev = lv_indev_create();
if (indev == NULL) {
free(ctx);
return ERROR_OUT_OF_MEMORY;
}
lv_indev_set_type(indev, LV_INDEV_TYPE_KEYPAD);
lv_indev_set_read_cb(indev, lvgl_keyboard_read_cb);
lv_indev_set_driver_data(indev, ctx);
if (display != NULL) {
lv_indev_set_display(indev, display);
}
*out_indev = indev;
return ERROR_NONE;
}
void lvgl_keyboard_remove(lv_indev_t* indev) {
if (indev == NULL) {
return;
}
LvglKeyboardCtx* ctx = (struct LvglKeyboardCtx*)lv_indev_get_driver_data(indev);
lv_indev_delete(indev);
free(ctx);
}
void lvgl_keyboard_enable(lv_indev_t* indev) {
check(keyboard_group != nullptr);
lv_indev_set_group(indev, keyboard_group);
}
void lvgl_keyboard_disable(lv_indev_t* indev) {
lv_indev_set_group(indev, nullptr);
}
bool lvgl_hardware_keyboard_is_available() {
Device* keyboard_device;
if (device_get_first_active_by_type(&KEYBOARD_TYPE, &keyboard_device) != ERROR_NONE) {
return false;
}
device_put(keyboard_device);
return true;
}
void lvgl_hardware_keyboard_add_custom(lv_indev_t* indev) {
LvglKeyboardCtx* ctx = static_cast<struct LvglKeyboardCtx*>(malloc(sizeof(struct LvglKeyboardCtx)));
if (ctx == nullptr) {
return;
}
ctx->device = nullptr;
lv_indev_set_driver_data(indev, ctx);
lvgl_keyboard_enable(indev);
}
void lvgl_hardware_keyboard_remove_custom(lv_indev_t* indev) {
lvgl_keyboard_disable(indev);
auto* data = lv_indev_get_driver_data(indev);
lv_indev_set_driver_data(indev, nullptr);
free(data); // LvglKeyboardCtx*
}
static void textarea_show_keyboard(lv_event_t* event) {
lv_obj_t* target = lv_event_get_current_target_obj(event);
if (last_software_keyboard.object != nullptr) {
lvgl_software_keyboard_show(&last_software_keyboard, target);
lv_obj_scroll_to_view(target, LV_ANIM_ON);
}
}
static void textarea_hide_keyboard(lv_event_t* event) {
if (last_software_keyboard.object != nullptr) {
lvgl_software_keyboard_hide(&last_software_keyboard);
}
}
void lvgl_software_keyboard_construct(LvglSoftwareKeyboard* keyboard, lv_obj_t* parent) {
keyboard->object = lv_keyboard_create(parent);
lv_obj_add_flag(keyboard->object, LV_OBJ_FLAG_HIDDEN);
last_software_keyboard = *keyboard;
}
void lvgl_software_keyboard_destruct(LvglSoftwareKeyboard* keyboard) {
check(keyboard->object);
lv_obj_delete(keyboard->object);
keyboard->object = nullptr;
last_software_keyboard = *keyboard;
}
void lvgl_software_keyboard_show(LvglSoftwareKeyboard* keyboard, lv_obj_t* textarea) {
assert(keyboard->object != nullptr);
lv_obj_clear_flag(keyboard->object, LV_OBJ_FLAG_HIDDEN);
lv_keyboard_set_textarea(keyboard->object, textarea);
}
void lvgl_software_keyboard_hide(LvglSoftwareKeyboard* keyboard) {
assert(keyboard->object != nullptr);
lv_obj_add_flag(keyboard->object, LV_OBJ_FLAG_HIDDEN);
}
bool lvgl_software_keyboard_is_enabled() {
return !lvgl_hardware_keyboard_is_available();
}
LvglSoftwareKeyboard* lvgl_software_keyboard_get_last() {
return &last_software_keyboard;
}
void lvgl_keyboard_add_textarea(LvglSoftwareKeyboard* keyboard, lv_obj_t* textarea) {
if (lvgl_software_keyboard_is_enabled()) {
lv_obj_add_event_cb(textarea, textarea_show_keyboard, LV_EVENT_FOCUSED, nullptr);
lv_obj_add_event_cb(textarea, textarea_hide_keyboard, LV_EVENT_DEFOCUSED, nullptr);
lv_obj_add_event_cb(textarea, textarea_hide_keyboard, LV_EVENT_READY, nullptr);
// lv_obj_t auto-remove themselves from the group when they are destroyed (last checked in LVGL 8.3)
lv_group_add_obj(keyboard_group, textarea);
lvgl_software_keyboard_activate(keyboard);
}
}
void lvgl_software_keyboard_activate(LvglSoftwareKeyboard* keyboard) {
auto* indev = lv_indev_get_next(nullptr);
check(keyboard_group);
while (indev) {
if (lv_indev_get_type(indev) == LV_INDEV_TYPE_KEYPAD) {
lv_indev_set_group(indev, keyboard_group);
}
indev = lv_indev_get_next(indev);
}
}
void lvgl_software_keyboard_deactivate(LvglSoftwareKeyboard* keyboard) {
auto* indev = lv_indev_get_next(nullptr);
while (indev) {
if (lv_indev_get_type(indev) == LV_INDEV_TYPE_KEYPAD) {
lv_indev_set_group(indev, nullptr);
}
indev = lv_indev_get_next(indev);
}
}
}