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https://github.com/ByteWelder/Tactility.git
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Removed software keyboard in Tactility subproject (GuiService, Lvgl.cpp) and re-implemented it in TactilityKernel.
145 lines
5.3 KiB
C
145 lines
5.3 KiB
C
// SPDX-License-Identifier: Apache-2.0
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#pragma once
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#include <lvgl.h>
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#include <tactility/device.h>
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#include <tactility/error.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct LvglSoftwareKeyboard {
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lv_obj_t* object;
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};
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/**
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* @brief Creates an lv_indev_t bound to the given KEYBOARD_TYPE device and registers a read callback
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* that polls the device through its KeyboardApi.
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*
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* @warning Caller must hold the LVGL lock (see lvgl_lock() in lvgl_module.h) — call this from
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* LvglModuleConfig.on_start, or after calling lvgl_lock() explicitly.
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*
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* @param[in] device a device of type KEYBOARD_TYPE
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* @param[in] display the display this indev should be associated with, or NULL to leave it unset
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* @param[out] out_indev the created indev, valid only when ERROR_NONE is returned
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* @retval ERROR_NONE on success
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* @retval ERROR_INVALID_ARGUMENT if device or out_indev is NULL, or device is not of type KEYBOARD_TYPE
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* @retval ERROR_OUT_OF_MEMORY if allocation failed
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*/
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error_t lvgl_keyboard_add(struct Device* device, lv_display_t* display, lv_indev_t** out_indev);
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/**
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* @brief Removes an indev previously created with lvgl_keyboard_add().
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* @warning Caller must hold the LVGL lock.
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*/
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void lvgl_keyboard_remove(lv_indev_t* indev);
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/**
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* @brief Assigns the indev to the shared keyboard input group, so it can drive focus
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* navigation and input for focused widgets.
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* @warning Caller must hold the LVGL lock.
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*/
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void lvgl_keyboard_enable(lv_indev_t* indev);
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/**
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* @brief Detaches the indev from the shared keyboard input group.
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* @warning Caller must hold the LVGL lock.
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*/
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void lvgl_keyboard_disable(lv_indev_t* indev);
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/**
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* @brief Wires a textarea up to the on-screen keyboard: shows it on focus, hides it on
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* defocus/ready, and adds the textarea to the keyboard's navigation group.
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*
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* No-op if lvgl_software_keyboard_is_enabled() is false (i.e. a hardware keyboard is present).
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*
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* @warning Caller must hold the LVGL lock.
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* @param[in] keyboard the on-screen keyboard to associate with the textarea
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* @param[in] textarea the lv_textarea_t object to wire up
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*/
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void lvgl_keyboard_add_textarea(struct LvglSoftwareKeyboard* keyboard, lv_obj_t* textarea);
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/**
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* @brief Checks whether a ready (started) KEYBOARD_TYPE kernel device is present.
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* @return true if a hardware keyboard device is available
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*/
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bool lvgl_hardware_keyboard_is_available();
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/**
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* @brief Assigns the shared keyboard navigation group to a keypad indev that wasn't created via
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* lvgl_keyboard_add() (e.g. a USB HID keyboard managed outside the kernel device system).
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*
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* @warning Caller must hold the LVGL lock. Requires the keyboard navigation group to already
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* exist (created during LVGL module start).
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* @param[in] device the keypad indev to attach to the navigation group
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*/
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void lvgl_hardware_keyboard_add_custom(lv_indev_t* device);
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/**
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* @brief Detaches an indev previously registered with lvgl_hardware_keyboard_add_custom() and
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* frees its associated context.
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* @warning Caller must hold the LVGL lock.
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*/
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void lvgl_hardware_keyboard_remove_custom(lv_indev_t* device);
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/**
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* @brief Creates the on-screen keyboard widget as a hidden child of parent, and remembers it as
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* the last constructed software keyboard (see lvgl_software_keyboard_get_last()).
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* @warning Caller must hold the LVGL lock.
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* @param[out] keyboard the software keyboard struct to initialize
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* @param[in] parent the lv_obj_t that will own the keyboard widget
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*/
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void lvgl_software_keyboard_construct(struct LvglSoftwareKeyboard* keyboard, lv_obj_t* parent);
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/**
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* @brief Deletes the on-screen keyboard widget created by lvgl_software_keyboard_construct().
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* @warning Caller must hold the LVGL lock.
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*/
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void lvgl_software_keyboard_destruct(struct LvglSoftwareKeyboard* keyboard);
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/**
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* @brief Unhides the on-screen keyboard and binds it to the given textarea for input.
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* @warning Caller must hold the LVGL lock.
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* @param[in] keyboard the software keyboard to show
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* @param[in] textarea the lv_textarea_t that receives the keyboard's input
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*/
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void lvgl_software_keyboard_show(struct LvglSoftwareKeyboard* keyboard, lv_obj_t* textarea);
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/**
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* @brief Hides the on-screen keyboard.
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* @warning Caller must hold the LVGL lock.
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*/
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void lvgl_software_keyboard_hide(struct LvglSoftwareKeyboard* keyboard);
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/**
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* The on-screen keyboard is only shown when there is no hardware keyboard driver active.
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* @return if we should show a on-screen keyboard for text input inside our apps
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*/
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bool lvgl_software_keyboard_is_enabled();
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/**
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* @return the most recently constructed software keyboard, or one with a NULL object if none
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* has been constructed yet (or the last one was destructed)
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*/
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struct LvglSoftwareKeyboard* lvgl_software_keyboard_get_last();
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/**
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* @brief Attaches the shared keyboard navigation group to every currently registered keypad
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* indev, so they can be used to navigate the on-screen keyboard and focused widgets.
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* @warning Caller must hold the LVGL lock.
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*/
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void lvgl_software_keyboard_activate(struct LvglSoftwareKeyboard* keyboard);
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/**
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* @brief Detaches the navigation group from every currently registered keypad indev (inverse of
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* lvgl_software_keyboard_activate()).
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* @warning Caller must hold the LVGL lock.
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*/
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void lvgl_software_keyboard_deactivate(struct LvglSoftwareKeyboard* keyboard);
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#ifdef __cplusplus
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}
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#endif
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