Tactility/TactilityC/Source/tt_thread.cpp
Ken Van Hoeylandt 43c78c69d8
Thread, Timer and flash.sh improvements (#165)
- Various improvements to Thread and Timer:
  - Remove "mark as static" option as it is unused
  - Implemented core pinning for ESP32 platforms
  - Use `TickType_t` consistently (instead of `uint32_t`)
  - Use `enum class` instead of `enum`
- Fix for `flash.sh` not working when using `pip` to install `esptool`
2025-01-13 20:20:43 +01:00

70 lines
1.8 KiB
C++

#include "tt_thread.h"
#include <Thread.h>
extern "C" {
#define HANDLE_AS_THREAD(handle) ((tt::Thread*)(handle))
ThreadHandle tt_thread_alloc() {
return new tt::Thread();
}
ThreadHandle tt_thread_alloc_ext(
const char* name,
uint32_t stackSize,
ThreadCallback callback,
void* _Nullable callbackContext
) {
return new tt::Thread(
name,
stackSize,
callback,
callbackContext
);
}
void tt_thread_free(ThreadHandle handle) {
delete HANDLE_AS_THREAD(handle);
}
void tt_thread_set_name(ThreadHandle handle, const char* name) {
HANDLE_AS_THREAD(handle)->setName(name);
}
void tt_thread_set_stack_size(ThreadHandle handle, size_t size) {
HANDLE_AS_THREAD(handle)->setStackSize(size);
}
void tt_thread_set_callback(ThreadHandle handle, ThreadCallback callback, void* _Nullable callbackContext) {
HANDLE_AS_THREAD(handle)->setCallback(callback, callbackContext);
}
void tt_thread_set_priority(ThreadHandle handle, ThreadPriority priority) {
HANDLE_AS_THREAD(handle)->setPriority((tt::Thread::Priority)priority);
}
void tt_thread_set_state_callback(ThreadHandle handle, ThreadStateCallback callback, void* _Nullable callbackContext) {
HANDLE_AS_THREAD(handle)->setStateCallback((tt::Thread::StateCallback)callback, callbackContext);
}
ThreadState tt_thread_get_state(ThreadHandle handle) {
return (ThreadState)HANDLE_AS_THREAD(handle)->getState();
}
void tt_thread_start(ThreadHandle handle) {
HANDLE_AS_THREAD(handle)->start();
}
bool tt_thread_join(ThreadHandle handle) {
return HANDLE_AS_THREAD(handle)->join();
}
ThreadId tt_thread_get_id(ThreadHandle handle) {
return HANDLE_AS_THREAD(handle)->getId();
}
int32_t tt_thread_get_return_code(ThreadHandle handle) {
return HANDLE_AS_THREAD(handle)->getReturnCode();
}
}