Ken Van Hoeylandt d551e467b8
Moved and renamed files for consistent C code style (#463)
* **Documentation**
  * Added new C coding style guide detailing naming conventions for files, directories, macros, constants, variables, functions, and type definitions with illustrative examples.
  * Updated C++ coding style documentation with clarifications on C naming conventions and header directory organization patterns.

* **Refactor**
  * Updated header include paths throughout the codebase to use lowercase naming conventions consistently.
2026-01-27 20:17:33 +01:00

37 lines
1001 B
C++

#pragma once
#include "Tactility/hal/touch/TouchDevice.h"
#include <Tactility/TactilityCore.h>
#include <tactility/check.h>
class SdlTouch final : public tt::hal::touch::TouchDevice {
lv_indev_t* _Nullable handle = nullptr;
public:
std::string getName() const override { return "SDL Mouse"; }
std::string getDescription() const override { return "SDL mouse/touch pointer device"; }
bool start() override { return true; }
bool stop() override { check(false, "Not supported"); }
bool supportsLvgl() const override { return true; }
bool startLvgl(lv_display_t* display) override {
handle = lv_sdl_mouse_create();
return handle != nullptr;
}
bool stopLvgl() override { check(false, "Not supported"); }
lv_indev_t* _Nullable getLvglIndev() override { return handle; }
bool supportsTouchDriver() override { return false; }
std::shared_ptr<tt::hal::touch::TouchDriver> _Nullable getTouchDriver() override { return nullptr; };
};