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- Refactor `AppManifest`: add new fields and rename existing ones - Parse and validate the manifest from an app that is being installed. - Remove deprecated `scoped()` from `Lock` - Create `Tactility/Paths.h` - App loading at boot now properly parses the manifest files of external apps - Properly lock both source and destination locations during app install - Remove LVGL path variants from `AppPaths` and `ServicePaths` - Removed `xPath` base classes for apps and services. There's now `AppPaths` and `ServicePaths`. - Renamed app and service paths: "data" and "system" paths are now "user data" and "assets"
48 lines
1.6 KiB
Markdown
48 lines
1.6 KiB
Markdown
# Contributing
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## New features and boards
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Feel free to open an [issue](https://github.com/ByteWelder/Tactility/issues/new)
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to discuss ideas you have regarding the implementation of new boards or features.
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Keep in mind that the internal APIs are changing rapidly. They might change considerably in a short timespan.
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This means it's likely that you get merge conflicts while developing new features or boards.
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## Fixing things
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The general take here is that minor changes are not accepted at this stage.
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I don't want to spend my time reviewing and discussing these during the current stage of the project.
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Only fixes for serious issues are accepted, like:
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- Bugs
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- Crashes
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- Security issues
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Some examples of non-serious issues include:
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- Code documentation changes
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- Renaming code
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- Typographical errors
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- Fixes for compiler warnings that have a low impact on the actual application logic (e.g. only happens on simulator when calling a logging function)
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## Anything that doesn't fall in the above categories?
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Please [contact me](https://tactility.one/#/support) first!
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## Pull Requests
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Pull requests should only contain a single set of changes that are related to each other.
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That way, an approved set of changes will not be blocked by an unapproved set of changes.
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## Licensing
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All contributions to a Tactility (sub)project will be licensed under the license(s) of that project.
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When third party code is used, its license must be included.
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It's important that these third-party licenses are compatible with the relevant Tactility (sub)projects.
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## Code Style
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See [this document](CODING_STYLE.md) and [.clang-format](.clang-format).
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