Ken Van Hoeylandt 9f721e6655
Refactor LVGL code into kernel module (#472)
* **New Features**
  * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing.

* **Refactor**
  * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management.
  * Public APIs tightened with clearer nullability/documentation.

* **Bug Fixes**
  * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
2026-02-01 22:57:45 +01:00

30 lines
810 B
C++

#pragma once
#include <Tactility/hal/encoder/EncoderDevice.h>
#include "keyboard/keyboard.h"
/**
* Wrapper around the keyboard that uses the following buttons to simulate an encoder:
* - Up
* - Down
* - ok (fn + enter)
*/
class CardputerEncoder final : public tt::hal::encoder::EncoderDevice {
KEYBOARD::Keyboard keyboard;
int lastKeyNum = 0;
lv_indev_t* lvglDevice = nullptr;
static void readCallback(lv_indev_t* indev, lv_indev_data_t* data);
public:
std::string getName() const override { return "Cardputer Encoder"; }
std::string getDescription() const override { return "Cardputer keyboard up/down acting as encoder"; }
bool startLvgl(lv_display_t* display) override;
bool stopLvgl() override;
lv_indev_t* getLvglIndev() override { return lvglDevice; }
};