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https://github.com/ByteWelder/Tactility.git
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* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
30 lines
810 B
C++
30 lines
810 B
C++
#pragma once
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#include <Tactility/hal/encoder/EncoderDevice.h>
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#include "keyboard/keyboard.h"
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/**
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* Wrapper around the keyboard that uses the following buttons to simulate an encoder:
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* - Up
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* - Down
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* - ok (fn + enter)
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*/
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class CardputerEncoder final : public tt::hal::encoder::EncoderDevice {
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KEYBOARD::Keyboard keyboard;
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int lastKeyNum = 0;
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lv_indev_t* lvglDevice = nullptr;
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static void readCallback(lv_indev_t* indev, lv_indev_data_t* data);
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public:
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std::string getName() const override { return "Cardputer Encoder"; }
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std::string getDescription() const override { return "Cardputer keyboard up/down acting as encoder"; }
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bool startLvgl(lv_display_t* display) override;
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bool stopLvgl() override;
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lv_indev_t* getLvglIndev() override { return lvglDevice; }
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};
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