**Fonts**
Dynamically load text and icon fonts when the device boots.
Font bitdepth depends on whether the device is an ESP32 one and whether it has external RAM available.
When no external RAM is available on ESP32, only small and medium font variants are generated; large font variants refer to the medium size ones.
Implemented Appearance settings app for changing font and font size.
**Other changes**
- Added keyboard shortcuts to delete or rename files in directory views.
- Improved app-grid tile sizing to provide more room for labels.
- Reduced the default LED strip brightness.
Graphics & rendering
- Implement `binfont-module` to generate bitmap fonts on the device itself
- Remove lodepng support from LVGL library and create `Modules/lodepng-module` to make the feature re-usable in non-LVGL apps too. Add binding functions for LVGL support.
- Implement large icons for boot screen (Tactility and USB logos)
- Remove unused asset files in `Data/`
Boot
- Split up `Tactility.cpp` and its `run()` function into various `Init*.cpp` files.
- Re-implement `Boot.cpp` app as non-LVGL app
- Boot app now has a `BootSequence.cpp` for the init code.
- LVGL is now started when the Boot app finishes
- Move more init logic into Boot app
BLE
- Don't allocate scan result buffers unless BLE is on
- Allocate scan results in external memory if possible
UX & UI
- USB Settings app: remove border from the button container
app-module
- Apps now have support for:
- environment variables (inherit from parent app)
- current workdir
- window size (when running in terminal)
- Add type aliases like `AppId` and `PackageId`
- Remove data duplication between ledger and app instance records: create `AppManifestSet`
- `AppManifest` usage safety improved: pass by value where needed, or use `AppId` instead of a manifest.
Terminal and shell
- Moved shell commands into coreutils-module as proper apps.
- Refine stack size for terminal and shell because apps now run with their own task and stack (including in-memory apps)
Platform
- Fix for listing root dir on ESP32: wrap posix directory functions and wire in file systems.
- Moved all platform-specific file system init code to platform subprojects
Other
- Fix for screenshot capture (issue with paths)
- Fixes for coreutils app correctness
- Memory optimizations (use more PSRAM where possible) in various locations such as app-module, shell and terminal.
- `ls` and `help` commands now use terminal width and show columns of data by default
- Created fs helpers at `TactilityKernel/include/tactility/filesystem/fs.h` (partially ported from `ShellFs`)
- Standardized keyboard input using Unicode-based key codes across supported devices and the simulator. Keyboards don't emit `LV_KEY_*` anymore.
- Refactored lilygo encoder driver into a reusable GPIO rotary encoder driver (see `Drivers/gpio-encoder-module/`). Added more features to the config file.
- Improved LVGL keyboard device management, including duplicate prevention and reliable reconnects.
- LVGL file mutex now registers with lvgl start/stop
- Improved LVGL startup/shutdown stability and memory allocation reliability.
- Increased simulator LVGL memory capacity and improved USB device-class handling.
**New Features**
* Runtime font accessors and new symbol fonts for text, launcher, statusbar, and shared icons.
* Added font height base setting to device.properties
* Text fonts now have 3 sizes: small, default, large
**Improvements**
* Renamed `UiScale` to `UiDensity`
* Statusbar, toolbar and many UI components now compute heights and spacing from fonts/density.
* SSD1306 initialization sequence refined for more stable startup.
* Multiple image assets replaced by symbol-font rendering.
* Many layout improvements related to density, font scaling and icon scaling
* Updated folder name capitalization for newer style
### Cardputer:
- Fix keyboard issue with up/down button conflict when selecting switch
- Fix backlight flickering
### UI improvements
- Removed a 3 pixel border that went around the entire desktop environment
- Improved system layout (GuiService)
- Statusbar: improved layout (mainly margin/padding)
- Toolbar: fixed margin/padding of all buttons, fixed alignment of all content
- Improved layout/UI of many apps
### Other
- Update LVGL to 9.3.0 official release (was dev version)