- Refactor the way apps work: Instead of a C interface, they are now C++ classes. The main reasoning is that attaching data to an app was cumbersome. Having different implementations for different kinds of apps was cumbersome too. (3 or 4 layers of manifest nesting for the TactilityC project) - External apps are still written in C, but they get a createData/destroyData in their manifest, so: - External apps now have their own manifest. - All functions in the original AppManifest are removed and replaced by a single `createApp` function - External apps now automatically register (each app individually!) when they run the first time. As a side-effect they become visible in the `AppList` app! - Adapted all apps for the new interface. - Adapted all internal logic for these changes (Gui, ViewPort, Loader, AppContext, AppInstance, etc.) - Rewrote parts of Loader to use std::shared_ptr to make the code much safer. - Added a refcount check for the `AppInstance` and `App` at the end of their lifecycle. Show warning if refcount is too high.
12 lines
426 B
Markdown
12 lines
426 B
Markdown
# Note
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During the pre-alpha stage, the APIs are changing rapidly.
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I don't want to disappoint people with huge merge conflicts, so new features are not accepted yet.
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I welcome fixes and possibly also board implementations:
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Please open an [Issue](https://github.com/ByteWelder/Tactility/issues/new) on GitHub to discuss first new boards!
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# Code Style
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See [this document](CODING_STYLE.md) and [.clang-format](.clang-format).
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