- Create `Include/` folder for all main projects - Fix some issues here and there (found while moving things) - All includes are now in `Tactility/` subfolder and must be included with that prefix. This fixes issues with clashing POSIX headers (e.g. `<semaphore.h>` versus Tactility's `Semaphore.h`)
28 lines
764 B
C++
28 lines
764 B
C++
#include "Tactility/lvgl/Style.h"
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namespace tt::lvgl {
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void obj_set_style_bg_blacken(lv_obj_t* obj) {
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lv_obj_set_style_bg_color(obj, lv_color_black(), 0);
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lv_obj_set_style_border_color(obj, lv_color_black(), 0);
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}
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void obj_set_style_bg_invisible(lv_obj_t* obj) {
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lv_obj_set_style_bg_opa(obj, 0, 0);
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lv_obj_set_style_border_width(obj, 0, 0);
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}
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void obj_set_style_no_padding(lv_obj_t* obj) {
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lv_obj_set_style_pad_all(obj, LV_STATE_DEFAULT, 0);
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lv_obj_set_style_pad_gap(obj, LV_STATE_DEFAULT, 0);
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}
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void obj_set_style_auto_padding(lv_obj_t* obj) {
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lv_obj_set_style_pad_top(obj, 8, 0);
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lv_obj_set_style_pad_bottom(obj, 8, 0);
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lv_obj_set_style_pad_left(obj, 16, 0);
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lv_obj_set_style_pad_right(obj, 16, 0);
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}
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} // namespace
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