* initial changes for waveshare s3 touch support * fix lvgl locking * fix for lvgl locking * cleaned up dependencies * boards now depend on tactility instead of tactility-esp * revert deletion * remove component * working touch&display driver * added waveshare to github actions * cleanup * fix for driver * fix for sim build * build fixes * updated docs * updated docs * attempt new sdl2 github action * revert * fixes for clion/cmdline build environment wasn't parsed properly * temporarily disable pc sim build
18 lines
747 B
Markdown
18 lines
747 B
Markdown
# TODOs
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- Make `desktop` app listen to changes in `app_manifest_registry`
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- Update `view_port` to use `ViewPort` as handle externally and `ViewPortData` internally
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- Replace FreeRTOS semaphore from `Loader` with internal `Mutex`
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- Create unit tests for `tactility-core` and `tactility` (PC-only for now)
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- Have a way to deinit LVGL drivers that are created from `HardwareConfig`
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# Core Ideas
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- Make a HAL? It would mainly be there to support PC development. It's a lot of effort for supporting what's effectively a dev-only feature.
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- Support for displays with different DPI. Consider the layer-based system like on Android.
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# App Ideas
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- Chip 8 emulator
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- Discord bot
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- BadUSB
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- IR transceiver app
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- GPIO status viewer
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- BlueTooth keyboard app |