Ken Van Hoeylandt 0f8380e8fe
Merge develop into main (#313)
- Add app path get() functions to `TactilityC`
- Improved `Dispatcher` and `DispatcherThread`
- Improved `PubSub` (type safety)
- Created test for `DispatcherThread` and `PubSub`
- Save properties files on app exit (various apps) by posting it to the main dispatcher (fixes UI hanging briefly on app exit)
- Fixed bug with `SystemSettings` being read from the wrong file path.
- `loadPropertiesFile()` now uses `file::readLines()` instead of doing that manually
- Increased timer task stack size (required due to issues when reading a properties file for the very first time)
- General cleanup
- Created `EstimatedPower` driver that uses an ADC pin to measure voltage and estimate the battery charge that is left.
- Cleanup of T-Deck board (updated to new style)
2025-09-01 23:07:00 +02:00

232 lines
6.7 KiB
C++

#include "Tactility/service/gui/GuiService.h"
#include "Tactility/lvgl/LvglSync.h"
#include "Tactility/lvgl/Statusbar.h"
#include "Tactility/lvgl/Style.h"
#include "Tactility/service/loader/Loader.h"
#include <Tactility/Tactility.h>
#include <Tactility/app/AppInstance.h>
#include <Tactility/service/ServiceRegistration.h>
namespace tt::service::gui {
extern const ServiceManifest manifest;
constexpr auto* TAG = "GuiService";
// region AppManifest
void GuiService::onLoaderEvent(loader::LoaderEvent event) {
if (event == loader::LoaderEvent::ApplicationShowing) {
auto app_instance = app::getCurrentAppContext();
showApp(app_instance);
} else if (event == loader::LoaderEvent::ApplicationHiding) {
hideApp();
}
}
int32_t GuiService::guiMain() {
while (true) {
uint32_t flags = Thread::awaitFlags(GUI_THREAD_FLAG_ALL, EventFlag::WaitAny, (uint32_t)portMAX_DELAY);
// When service not started or starting -> exit
State service_state = getState(manifest.id);
if (service_state != State::Started && service_state != State::Starting) {
break;
}
// Process and dispatch draw call
if (flags & GUI_THREAD_FLAG_DRAW) {
Thread::clearFlags(GUI_THREAD_FLAG_DRAW);
auto service = findService();
if (service != nullptr) {
service->redraw();
}
}
if (flags & GUI_THREAD_FLAG_EXIT) {
Thread::clearFlags(GUI_THREAD_FLAG_EXIT);
break;
}
}
return 0;
}
lv_obj_t* GuiService::createAppViews(lv_obj_t* parent) {
lv_obj_send_event(statusbarWidget, LV_EVENT_DRAW_MAIN, nullptr);
lv_obj_t* child_container = lv_obj_create(parent);
lv_obj_set_style_pad_all(child_container, 0, 0);
lv_obj_set_width(child_container, LV_PCT(100));
lv_obj_set_flex_grow(child_container, 1);
if (softwareKeyboardIsEnabled()) {
keyboard = lv_keyboard_create(parent);
lv_obj_add_flag(keyboard, LV_OBJ_FLAG_HIDDEN);
} else {
keyboard = nullptr;
}
return child_container;
}
void GuiService::redraw() {
// Lock GUI and LVGL
lock();
if (lvgl::lock(1000)) {
lv_obj_clean(appRootWidget);
if (appToRender != nullptr) {
// Create a default group which adds all objects automatically,
// and assign all indevs to it.
// This enables navigation with limited input, such as encoder wheels.
lv_group_t* group = lv_group_create();
auto* indev = lv_indev_get_next(nullptr);
while (indev) {
lv_indev_set_group(indev, group);
indev = lv_indev_get_next(indev);
}
lv_group_set_default(group);
app::Flags flags = std::static_pointer_cast<app::AppInstance>(appToRender)->getFlags();
if (flags.showStatusbar) {
lv_obj_remove_flag(statusbarWidget, LV_OBJ_FLAG_HIDDEN);
} else {
lv_obj_add_flag(statusbarWidget, LV_OBJ_FLAG_HIDDEN);
}
lv_obj_t* container = createAppViews(appRootWidget);
appToRender->getApp()->onShow(*appToRender, container);
} else {
TT_LOG_W(TAG, "nothing to draw");
}
// Unlock GUI and LVGL
lvgl::unlock();
} else {
TT_LOG_E(TAG, LOG_MESSAGE_MUTEX_LOCK_FAILED_FMT, "LVGL");
}
unlock();
}
void GuiService::onStart(TT_UNUSED ServiceContext& service) {
thread = new Thread(
"gui",
4096, // Last known minimum was 2800 for launching desktop
[]() { return guiMain(); }
);
loader_pubsub_subscription = loader::getPubsub()->subscribe([this](auto event) {
onLoaderEvent(event);
});
tt_check(lvgl::lock(1000 / portTICK_PERIOD_MS));
keyboardGroup = lv_group_create();
auto* screen_root = lv_screen_active();
assert(screen_root != nullptr);
lvgl::obj_set_style_bg_blacken(screen_root);
lv_obj_t* vertical_container = lv_obj_create(screen_root);
lv_obj_set_size(vertical_container, LV_PCT(100), LV_PCT(100));
lv_obj_set_flex_flow(vertical_container, LV_FLEX_FLOW_COLUMN);
lv_obj_set_style_pad_all(vertical_container, 0, 0);
lv_obj_set_style_pad_gap(vertical_container, 0, 0);
lvgl::obj_set_style_bg_blacken(vertical_container);
statusbarWidget = lvgl::statusbar_create(vertical_container);
auto* app_container = lv_obj_create(vertical_container);
lv_obj_set_style_pad_all(app_container, 0, 0);
lv_obj_set_style_border_width(app_container, 0, 0);
lvgl::obj_set_style_bg_blacken(app_container);
lv_obj_set_width(app_container, LV_PCT(100));
lv_obj_set_flex_grow(app_container, 1);
lv_obj_set_flex_flow(app_container, LV_FLEX_FLOW_COLUMN);
appRootWidget = app_container;
lvgl::unlock();
isStarted = true;
thread->setPriority(THREAD_PRIORITY_SERVICE);
thread->start();
}
void GuiService::onStop(TT_UNUSED ServiceContext& service) {
lock();
loader::getPubsub()->unsubscribe(loader_pubsub_subscription);
appToRender = nullptr;
isStarted = false;
ThreadId thread_id = thread->getId();
Thread::setFlags(thread_id, GUI_THREAD_FLAG_EXIT);
thread->join();
delete thread;
unlock();
tt_check(lvgl::lock(1000 / portTICK_PERIOD_MS));
lv_group_delete(keyboardGroup);
lvgl::unlock();
}
void GuiService::requestDraw() {
ThreadId thread_id = thread->getId();
Thread::setFlags(thread_id, GUI_THREAD_FLAG_DRAW);
}
void GuiService::showApp(std::shared_ptr<app::AppContext> app) {
lock();
if (!isStarted) {
TT_LOG_W(TAG, "Failed to show app %s: GUI not started", app->getManifest().id.c_str());
} else {
// Ensure previous app triggers onHide() logic
if (appToRender != nullptr) {
hideApp();
}
appToRender = std::move(app);
}
unlock();
requestDraw();
}
void GuiService::hideApp() {
lock();
if (!isStarted) {
TT_LOG_W(TAG, "Failed to hide app: GUI not started");
} else if (appToRender == nullptr) {
TT_LOG_W(TAG, "hideApp() called but no app is currently shown");
} else {
// We must lock the LVGL port, because the viewport hide callbacks
// might call LVGL APIs (e.g. to remove the keyboard from the screen root)
tt_check(lvgl::lock(configTICK_RATE_HZ));
appToRender->getApp()->onHide(*appToRender);
lvgl::unlock();
appToRender = nullptr;
}
unlock();
}
std::shared_ptr<GuiService> findService() {
return std::static_pointer_cast<GuiService>(
findServiceById(manifest.id)
);
}
extern const ServiceManifest manifest = {
.id = "Gui",
.createService = create<GuiService>
};
// endregion
} // namespace