Version 1.4.2.
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@ -3265,8 +3265,8 @@ void WatchyGSR::getAngle(uint16_t Angle, uint8_t Away, uint8_t &X, uint8_t &Y){
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void WatchyGSR::initWatchFaceStyle(){
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uint8_t Style = Options.WatchFaceStyle;
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if (DefaultWatchStyles) { if (Style > BasicWatchStyles && Style != 255) { InsertDrawWatchStyle(Style); return; } }
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else if (WatchStyles.Count > 0 && BasicWatchStyles == -1) { InsertDrawWatchStyle(Style); return; }
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if (DefaultWatchStyles) { if (Style > BasicWatchStyles && Style != 255) { InsertInitWatchStyle(Style); return; } }
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else if (WatchStyles.Count > 0 && BasicWatchStyles == -1) { InsertInitWatchStyle(Style); return; }
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else Style = 0;
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switch (Style){
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case 1: // Ballsy
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