diff --git a/src/GxEPD2_154_D67-B.h b/src/GxEPD2_154_D67-B.h deleted file mode 100644 index cb623e6..0000000 --- a/src/GxEPD2_154_D67-B.h +++ /dev/null @@ -1,83 +0,0 @@ -// Display Library for SPI e-paper panels from Dalian Good Display and boards from Waveshare. -// Requires HW SPI and Adafruit_GFX. Caution: the e-paper panels require 3.3V supply AND data lines! -// -// based on Demo Example from Good Display, available here: http://www.e-paper-display.com/download_detail/downloadsId=806.html -// Panel: GDEH0154D67 : http://www.e-paper-display.com/products_detail/productId=455.html -// Controller : SSD1681 : http://www.e-paper-display.com/download_detail/downloadsId=825.html -// -// Author: Jean-Marc Zingg -// -// Version: see library.properties -// -// Library: https://github.com/ZinggJM/GxEPD2 - -#ifndef _GxEPD2_154_D67_H_ -#define _GxEPD2_154_D67_H_ - -#include "../../libraries/GxEPD2/src/GxEPD2_EPD.h" // GuruSR: Changed for setDarkBorder - -class GxEPD2_154_D67 : public GxEPD2_EPD -{ - public: - // attributes - static const uint16_t WIDTH = 200; - static const uint16_t HEIGHT = 200; - static const GxEPD2::Panel panel = GxEPD2::GDEH0154D67; - static const bool hasColor = false; - static const bool hasPartialUpdate = true; - static const bool hasFastPartialUpdate = true; - static const uint16_t power_on_time = 100; // ms, e.g. 95583us - static const uint16_t power_off_time = 150; // ms, e.g. 140621us - static const uint16_t full_refresh_time = 2600; // ms, e.g. 2509602us - static const uint16_t partial_refresh_time = 500; // ms, e.g. 457282us - // constructor - GxEPD2_154_D67(int8_t cs, int8_t dc, int8_t rst, int8_t busy); - // methods (virtual) - // Support for Bitmaps (Sprites) to Controller Buffer and to Screen - void clearScreen(uint8_t value = 0xFF); // init controller memory and screen (default white) - void writeScreenBuffer(uint8_t value = 0xFF); // init controller memory (default white) - void writeScreenBufferAgain(uint8_t value = 0xFF); // init previous buffer controller memory (default white) - // write to controller memory, without screen refresh; x and w should be multiple of 8 - void writeImage(const uint8_t bitmap[], int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false); - void writeImageForFullRefresh(const uint8_t bitmap[], int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false); - void writeImagePart(const uint8_t bitmap[], int16_t x_part, int16_t y_part, int16_t w_bitmap, int16_t h_bitmap, - int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false); - void writeImage(const uint8_t* black, const uint8_t* color, int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false); - void writeImagePart(const uint8_t* black, const uint8_t* color, int16_t x_part, int16_t y_part, int16_t w_bitmap, int16_t h_bitmap, - int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false); - // for differential update: set current and previous buffers equal (for fast partial update to work correctly) - void writeImageAgain(const uint8_t bitmap[], int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false); - void writeImagePartAgain(const uint8_t bitmap[], int16_t x_part, int16_t y_part, int16_t w_bitmap, int16_t h_bitmap, - int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false); - // write sprite of native data to controller memory, without screen refresh; x and w should be multiple of 8 - void writeNative(const uint8_t* data1, const uint8_t* data2, int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false); - // write to controller memory, with screen refresh; x and w should be multiple of 8 - void drawImage(const uint8_t bitmap[], int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false); - void drawImagePart(const uint8_t bitmap[], int16_t x_part, int16_t y_part, int16_t w_bitmap, int16_t h_bitmap, - int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool Dark = false); - void drawImage(const uint8_t* black, const uint8_t* color, int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false); - void drawImagePart(const uint8_t* black, const uint8_t* color, int16_t x_part, int16_t y_part, int16_t w_bitmap, int16_t h_bitmap, - int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false); - // write sprite of native data to controller memory, with screen refresh; x and w should be multiple of 8 - void drawNative(const uint8_t* data1, const uint8_t* data2, int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false); - void refresh(bool partial_update_mode = false); // screen refresh from controller memory to full screen - void refresh(int16_t x, int16_t y, int16_t w, int16_t h); // screen refresh from controller memory, partial screen - void powerOff(); // turns off generation of panel driving voltages, avoids screen fading over time - void hibernate(); // turns powerOff() and sets controller to deep sleep for minimum power use, ONLY if wakeable by RST (rst >= 0) - void setDarkBorder(bool Dark); // GuruSR: Changed for setDarkBorder - private: - void _writeScreenBuffer(uint8_t command, uint8_t value); - void _writeImage(uint8_t command, const uint8_t bitmap[], int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false); - void _writeImagePart(uint8_t command, const uint8_t bitmap[], int16_t x_part, int16_t y_part, int16_t w_bitmap, int16_t h_bitmap, - int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false); - void _setPartialRamArea(uint16_t x, uint16_t y, uint16_t w, uint16_t h); - void _PowerOn(); - void _PowerOff(); - void _InitDisplay(); - void _Init_Full(); - void _Init_Part(); - void _Update_Full(); - void _Update_Part(); -}; - -#endif