// Display Library for SPI e-paper panels from Dalian Good Display and boards from Waveshare.
// Requires HW SPI and Adafruit_GFX. Caution: the e-paper panels require 3.3V supply AND data lines!
//
// based on Demo Example from Good Display, available here: http://www.e-paper-display.com/download_detail/downloadsId=806.html
// Panel: GDEH0154D67 : http://www.e-paper-display.com/products_detail/productId=455.html
// Controller : SSD1681 : http://www.e-paper-display.com/download_detail/downloadsId=825.html
//
// Author: Jean-Marc Zingg
//
// Version: see library.properties
//
// Library: https://github.com/ZinggJM/GxEPD2

#ifndef _GxEPD2_154_D67_H_
#define _GxEPD2_154_D67_H_

#include "../../libraries/GxEPD2/src/GxEPD2_EPD.h"        // GuruSR:  Changed for setDarkBorder

class GxEPD2_154_D67 : public GxEPD2_EPD
{
  public:
    // attributes
    static const uint16_t WIDTH = 200;
    static const uint16_t HEIGHT = 200;
    static const GxEPD2::Panel panel = GxEPD2::GDEH0154D67;
    static const bool hasColor = false;
    static const bool hasPartialUpdate = true;
    static const bool hasFastPartialUpdate = true;
    static const uint16_t power_on_time = 100; // ms, e.g. 95583us
    static const uint16_t power_off_time = 150; // ms, e.g. 140621us
    static const uint16_t full_refresh_time = 2600; // ms, e.g. 2509602us
    static const uint16_t partial_refresh_time = 500; // ms, e.g. 457282us
    // constructor
    GxEPD2_154_D67(int8_t cs, int8_t dc, int8_t rst, int8_t busy);
    // methods (virtual)
    //  Support for Bitmaps (Sprites) to Controller Buffer and to Screen
    void clearScreen(uint8_t value = 0xFF); // init controller memory and screen (default white)
    void writeScreenBuffer(uint8_t value = 0xFF); // init controller memory (default white)
    void writeScreenBufferAgain(uint8_t value = 0xFF); // init previous buffer controller memory (default white)
    // write to controller memory, without screen refresh; x and w should be multiple of 8
    void writeImage(const uint8_t bitmap[], int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
    void writeImageForFullRefresh(const uint8_t bitmap[], int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
    void writeImagePart(const uint8_t bitmap[], int16_t x_part, int16_t y_part, int16_t w_bitmap, int16_t h_bitmap,
                        int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
    void writeImage(const uint8_t* black, const uint8_t* color, int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
    void writeImagePart(const uint8_t* black, const uint8_t* color, int16_t x_part, int16_t y_part, int16_t w_bitmap, int16_t h_bitmap,
                        int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
    // for differential update: set current and previous buffers equal (for fast partial update to work correctly)
    void writeImageAgain(const uint8_t bitmap[], int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
    void writeImagePartAgain(const uint8_t bitmap[], int16_t x_part, int16_t y_part, int16_t w_bitmap, int16_t h_bitmap,
                             int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
    // write sprite of native data to controller memory, without screen refresh; x and w should be multiple of 8
    void writeNative(const uint8_t* data1, const uint8_t* data2, int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
    // write to controller memory, with screen refresh; x and w should be multiple of 8
    void drawImage(const uint8_t bitmap[], int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
    void drawImagePart(const uint8_t bitmap[], int16_t x_part, int16_t y_part, int16_t w_bitmap, int16_t h_bitmap,
                       int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool Dark = false);
    void drawImage(const uint8_t* black, const uint8_t* color, int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
    void drawImagePart(const uint8_t* black, const uint8_t* color, int16_t x_part, int16_t y_part, int16_t w_bitmap, int16_t h_bitmap,
                       int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
    // write sprite of native data to controller memory, with screen refresh; x and w should be multiple of 8
    void drawNative(const uint8_t* data1, const uint8_t* data2, int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
    void refresh(bool partial_update_mode = false); // screen refresh from controller memory to full screen
    void refresh(int16_t x, int16_t y, int16_t w, int16_t h); // screen refresh from controller memory, partial screen
    void powerOff(); // turns off generation of panel driving voltages, avoids screen fading over time
    void hibernate(); // turns powerOff() and sets controller to deep sleep for minimum power use, ONLY if wakeable by RST (rst >= 0)
    void setDarkBorder(bool Dark);        // GuruSR:  Changed for setDarkBorder
  private:
    void _writeScreenBuffer(uint8_t command, uint8_t value);
    void _writeImage(uint8_t command, const uint8_t bitmap[], int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
    void _writeImagePart(uint8_t command, const uint8_t bitmap[], int16_t x_part, int16_t y_part, int16_t w_bitmap, int16_t h_bitmap,
                         int16_t x, int16_t y, int16_t w, int16_t h, bool invert = false, bool mirror_y = false, bool pgm = false);
    void _setPartialRamArea(uint16_t x, uint16_t y, uint16_t w, uint16_t h);
    void _PowerOn();
    void _PowerOff();
    void _InitDisplay();
    void _Init_Full();
    void _Init_Part();
    void _Update_Full();
    void _Update_Part();
};

#endif
