Tactility/TactilityHeadless/Private/service/ServiceInstancePaths.h
Ken Van Hoeylandt ff4287e2ce
Filesystem improvements and more (#148)
- Rename `assets` and `config` partitions to `system` and `data`
- Change partition type from `spiffs` to `fat`, so we can have sub-directories
- Fix crash when doing WiFi scan: Increased system event task size to 3kB. 
- Free up IRAM on ESP32 (it was required for the Core2, but I also freed up the same amount for Yellow Board)
- Introduced `Paths` objects that can be retrieved by `AppContext` and `ServiceContext`. Apps and services now have their own relative paths. Assets were re-arranged into the correct paths.
- Rename simulator window title to "Tactility"
- Refactored statusbar widget so it persists icon paths properly (it kept a const char* reference, but didn't copy it, so it crashed when the related std::string was destroyed)
- Created `Partitions.h` to expose some useful variables
- Moved USB config in various `sdkconfig`  (it was part of the "default" section, but it shouldn't be)
- Updated domain name
2025-01-05 20:44:33 +01:00

28 lines
827 B
C++

#pragma once
#include "service/ServiceInstance.h"
namespace tt::service {
class ServiceInstancePaths final : public Paths {
private:
const ServiceManifest& manifest;
public:
explicit ServiceInstancePaths(const ServiceManifest& manifest) : manifest(manifest) {}
~ServiceInstancePaths() final = default;
std::string getDataDirectory() const final;
std::string getDataDirectoryLvgl() const final;
std::string getDataPath(const std::string& childPath) const final;
std::string getDataPathLvgl(const std::string& childPath) const final;
std::string getSystemDirectory() const final;
std::string getSystemDirectoryLvgl() const final;
std::string getSystemPath(const std::string& childPath) const final;
std::string getSystemPathLvgl(const std::string& childPath) const final;
};
}