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https://github.com/ByteWelder/Tactility.git
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- Add app path get() functions to `TactilityC` - Improved `Dispatcher` and `DispatcherThread` - Improved `PubSub` (type safety) - Created test for `DispatcherThread` and `PubSub` - Save properties files on app exit (various apps) by posting it to the main dispatcher (fixes UI hanging briefly on app exit) - Fixed bug with `SystemSettings` being read from the wrong file path. - `loadPropertiesFile()` now uses `file::readLines()` instead of doing that manually - Increased timer task stack size (required due to issues when reading a properties file for the very first time) - General cleanup - Created `EstimatedPower` driver that uses an ADC pin to measure voltage and estimate the battery charge that is left. - Cleanup of T-Deck board (updated to new style)
20 lines
580 B
C++
20 lines
580 B
C++
#pragma once
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#include <Tactility/hal/keyboard/KeyboardDevice.h>
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#include <Tactility/TactilityCore.h>
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class TdeckKeyboard final : public tt::hal::keyboard::KeyboardDevice {
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lv_indev_t* _Nullable deviceHandle = nullptr;
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public:
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std::string getName() const override { return "T-Deck Keyboard"; }
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std::string getDescription() const override { return "I2C keyboard"; }
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bool startLvgl(lv_display_t* display) override;
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bool stopLvgl() override;
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bool isAttached() const override;
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lv_indev_t* _Nullable getLvglIndev() override { return deviceHandle; }
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};
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