mirror of
https://github.com/ByteWelder/Tactility.git
synced 2026-02-18 19:03:16 +00:00
- Refactored `TouchDevice`: it can now start/stop LVGL separately, and it has an optional `TouchDriver` interface - Refactored `DisplayDevice`: it can now start/stop LVGL separately, and it has an optional `DisplayDriver` interface - Updated all boards and drivers for above changes - LVGL can now be stopped and (re)started on the fly - Fixed issues with restarting Gui and Statusbar services - Refactored `Gui` service to be class and renamed `Gui` to `GuiService` - Fixed `Statusbar` service: forgot to deregister one of the icons - Updated `esp_lcd_st7701` to v1.1.3 - `lv_textarea_create()` now automatically registers the hardware keyboard hooks (by wrapping the function) - Fixed and updated `tactility.py` - Cleanup of a lot of code - `BootInitLvglBegin` and `BootInitLvglEnd` are replaced by `LvglStarted` and `LvglStopped`. - Introduced `tt::service::State` which is accessible via `tt::service::getState()` (and internally via `ServiceInstance`) - Started replacing `#define TAG` with `constexpr auto TAG = "..";`
37 lines
1.0 KiB
C++
37 lines
1.0 KiB
C++
#include "Core2Display.h"
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#include <Ft6x36Touch.h>
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#include <Ili934xDisplay.h>
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std::shared_ptr<tt::hal::touch::TouchDevice> createTouch() {
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auto configuration = std::make_unique<Ft6x36Touch::Configuration>(
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I2C_NUM_0,
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GPIO_NUM_39,
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CORE2_LCD_HORIZONTAL_RESOLUTION,
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CORE2_LCD_VERTICAL_RESOLUTION
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);
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auto touch = std::make_shared<Ft6x36Touch>(std::move(configuration));
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return std::reinterpret_pointer_cast<tt::hal::touch::TouchDevice>(touch);
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}
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std::shared_ptr<tt::hal::display::DisplayDevice> createDisplay() {
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auto touch = createTouch();
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auto configuration = std::make_unique<Ili934xDisplay::Configuration>(
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CORE2_LCD_SPI_HOST,
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CORE2_LCD_PIN_CS,
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CORE2_LCD_PIN_DC,
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CORE2_LCD_HORIZONTAL_RESOLUTION,
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CORE2_LCD_VERTICAL_RESOLUTION,
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touch,
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false,
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false,
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false,
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true
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);
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auto display = std::make_shared<Ili934xDisplay>(std::move(configuration));
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return std::reinterpret_pointer_cast<tt::hal::display::DisplayDevice>(display);
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}
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