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https://github.com/ByteWelder/Tactility.git
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51 lines
1.4 KiB
C++
51 lines
1.4 KiB
C++
#include <Tactility/lvgl/LvglSync.h>
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#include <tactility/device.h>
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#include <tactility/drivers/sdcard.h>
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#include <tactility/filesystem/file_system.h>
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#include <string>
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#include <memory>
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namespace tt::hal::sdcard {
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std::shared_ptr<Lock> findSdCardLock(const std::string& path) {
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struct Ctx {
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const std::string& path;
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std::shared_ptr<Lock> result;
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};
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Ctx ctx = { path, nullptr };
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file_system_for_each(&ctx, [](FileSystem* fs, void* context) {
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auto* c = static_cast<Ctx*>(context);
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char mount_path[64];
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if (file_system_get_path(fs, mount_path, sizeof(mount_path)) != ERROR_NONE) return true;
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if (!c->path.starts_with(mount_path)) return true;
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auto* owner = file_system_get_owner(fs);
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if (owner != nullptr) {
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// Check for I2C controller: if it has more than 2 children, assume it's the display
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// TODO: Improve this
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auto* parent = device_get_parent(owner);
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if (parent != nullptr && device_get_child_count(parent) >= 2) {
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c->result = lvgl::getSyncLock();
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}
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}
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return false;
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});
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return ctx.result;
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}
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void mountAll() {
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device_for_each_of_type(&SDCARD_TYPE, nullptr, [](::Device* device, void*) -> bool {
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if (!device_is_ready(device)) {
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if (device_start(device) != ERROR_NONE) {
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}
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}
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return true;
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});
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}
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}
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