mirror of
https://github.com/ByteWelder/Tactility.git
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- Replace C function pointers with C++ `std::function` in `Thread`, `Timer` and `DispatcherThread` - Rename `SystemEvent`-related functions - WiFi: fix auto-connect when WiFi disconnects from bad signal - WiFi: fix auto-connect when WiFi fails to auto-connect - WiFi: implement disconnect() when tapping connected WiFi ap in WiFi management app
69 lines
1.7 KiB
C++
69 lines
1.7 KiB
C++
#include "Tactility/Dispatcher.h"
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#include "Tactility/Check.h"
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#include "Tactility/kernel/Kernel.h"
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namespace tt {
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#define TAG "dispatcher"
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#define BACKPRESSURE_WARNING_COUNT ((EventBits_t)100)
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#define WAIT_FLAG ((EventBits_t)1U)
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Dispatcher::~Dispatcher() {
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// Wait for Mutex usage
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mutex.lock();
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mutex.unlock();
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}
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void Dispatcher::dispatch(Function function, TickType_t timeout) {
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// Mutate
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if (mutex.lock(timeout)) {
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queue.push(std::move(function));
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if (queue.size() == BACKPRESSURE_WARNING_COUNT) {
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TT_LOG_W(TAG, "Backpressure: You're not consuming fast enough (100 queued)");
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}
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tt_check(mutex.unlock());
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// Signal
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eventFlag.set(WAIT_FLAG);
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} else {
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TT_LOG_E(TAG, LOG_MESSAGE_MUTEX_LOCK_FAILED);
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}
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}
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uint32_t Dispatcher::consume(TickType_t timeout) {
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// Wait for signal
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uint32_t result = eventFlag.wait(WAIT_FLAG, EventFlag::WaitAny, timeout);
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if (result & EventFlag::Error) {
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return 0;
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}
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eventFlag.clear(WAIT_FLAG);
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// Mutate
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bool processing = true;
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uint32_t consumed = 0;
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do {
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if (mutex.lock(10)) {
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if (!queue.empty()) {
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auto function = queue.front();
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queue.pop();
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consumed++;
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processing = !queue.empty();
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// Don't keep lock as callback might be slow
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mutex.unlock();
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function();
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} else {
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processing = false;
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mutex.unlock();
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}
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} else {
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TT_LOG_W(TAG, LOG_MESSAGE_MUTEX_LOCK_FAILED);
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}
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} while (processing);
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return consumed;
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}
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} // namespace
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