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https://github.com/ByteWelder/Tactility.git
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48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
// SPDX-License-Identifier: Apache-2.0
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#include <tactility/device.h>
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#include <tactility/drivers/keyboard.h>
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#include <tactility/error.h>
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#define KEYBOARD_DRIVER_API(driver) ((struct KeyboardApi*)driver->api)
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extern "C" {
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error_t keyboard_read_key(Device* device, KeyboardKeyData* data) {
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const auto* driver = device_get_driver(device);
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// Default the modifier/HID fields here rather than in each driver: only drivers whose hardware
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// can report them set them, and the rest would otherwise leave whatever the caller's stack held.
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data->ctrl = false;
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data->alt = false;
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data->hid_keycode = 0;
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data->hid_modifier = 0;
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return KEYBOARD_DRIVER_API(driver)->read_key(device, data);
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}
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error_t keyboard_get_backlight(Device* device, Device** backlight_device) {
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const auto* driver = device_get_driver(device);
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if (KEYBOARD_DRIVER_API(driver)->get_backlight == nullptr) {
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return ERROR_NOT_SUPPORTED;
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}
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return KEYBOARD_DRIVER_API(driver)->get_backlight(device, backlight_device);
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}
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bool keyboard_is_present(Device* device) {
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const auto* driver = device_get_driver(device);
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if (KEYBOARD_DRIVER_API(driver)->is_present == nullptr) {
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return true;
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}
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return KEYBOARD_DRIVER_API(driver)->is_present(device);
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}
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const DeviceType KEYBOARD_TYPE {
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.name = "keyboard"
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};
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}
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