mirror of
https://github.com/ByteWelder/Tactility.git
synced 2026-02-18 19:03:16 +00:00
* SdCard HAL refactored (#135) - Refactor SdCard HAL - introduce Lockable * Screenshot and FatFS improvements (#136) - Fix screenshots on ESP32 - Improve Screenshot service - Convert Screenshot app to class-based instead of structs - Screenshot app now automatically updates when task is finished - Enable FatFS long filename support * Re-use common log messages (#138) For consistency and binary size reduction * Toolbar spinner should get margin to the right * More TactilityC features (#139) * Rewrote Loader - Simplified Loader by removing custom threa - Created DispatcherThread - Move auto-starting apps to Boot app - Fixed Dispatcher bug where it could get stuck not processing new messages * Hide AP settings if the AP is not saved * Missing from previous commit * Replace LV_EVENT_CLICKED with LV_EVENT_SHORT_CLICKED * Refactored files app and created InputDialog (#140) - Changed Files app so that it has a View and State - Files app now allows for long-pressing on files to perform actions - Files app now has rename and delete actions - Created InputDialog app - Improved AlertDialog app layout
52 lines
1.6 KiB
Bash
Executable File
52 lines
1.6 KiB
Bash
Executable File
#!/usr/bin/bash
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#
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# Usage: release-sdk.sh [target_path]
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# Example: release.sh release/TactilitySDK
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# Description: Releases the current build files as an SDK in the specified folder.
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#
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target_path=$1
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mkdir -p $target_path
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build_dir=`pwd`
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library_path=$target_path/Libraries
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cp version.txt $target_path
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# TactilityC
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tactility_library_path=$library_path/TactilityC
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mkdir -p $tactility_library_path/Binary
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cp build/esp-idf/TactilityC/libTactilityC.a $tactility_library_path/Binary/
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mkdir -p $tactility_library_path/Include
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find_target_dir=$build_dir/$tactility_library_path/Include/
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cd TactilityC/Source
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find -name '*.h' | cpio -pdm $find_target_dir
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cd -
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cp Documentation/license-tactilitysdk.md $build_dir/$tactility_library_path/LICENSE.md
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# lvgl
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lvgl_library_path=$library_path/lvgl
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mkdir -p $lvgl_library_path/Binary
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mkdir -p $lvgl_library_path/Include
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cp build/esp-idf/lvgl/liblvgl.a $lvgl_library_path/Binary/
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find_target_dir=$build_dir/$lvgl_library_path/Include/
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cd Libraries/lvgl
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find src/ -name '*.h' | cpio -pdm $find_target_dir
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cd -
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cp Libraries/lvgl/lvgl.h $find_target_dir
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cp Libraries/lvgl/lv_version.h $find_target_dir
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cp Libraries/lvgl/LICENCE.txt $lvgl_library_path/LICENSE.txt
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cp Libraries/lvgl_conf/lv_conf_kconfig.h $lvgl_library_path/Include/lv_conf.h
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# elf_loader
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elf_loader_library_path=$library_path/elf_loader
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mkdir -p $elf_loader_library_path
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cp Libraries/elf_loader/elf_loader.cmake $elf_loader_library_path/
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cp Libraries/elf_loader/license.txt $elf_loader_library_path/
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cp Buildscripts/CMake/TactilitySDK.cmake $target_path/
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cp Buildscripts/CMake/CMakeLists.txt $target_path/
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echo -n $ESP_IDF_VERSION >> $target_path/idf-version.txt
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