Ken Van Hoeylandt f6cdabf3c0
Merge develop into main (#348)
## App state

Improved app state management in `LoaderService` and `GuiService`:

- Re-ordered some of the state transitions
- Hardened `GuiService` for repeated events (that might trigger a re-render of an app that's already rendered)
- Validate state transitions in `LoaderService` and crash if an app transitions from the wrong state to the next one.

## LoaderService

- Removed `tt::loader::` functions and expose `LoaderService` interface publicly.
- Implement `stopAll()` and `stopAll(id)` which stops all instances of an app, including any apps that were launched by it.
- Rename `stop()` functions to `stopTop()`
- Created `stopTop(id)` which only stops the top-most app when the app id matches.
- Moved `loader::LoaderEvent` to `loader::LoaderService::Event`
- Changed app instance `std::stack` to `std::vector`

## Improvements

- `ElfApp`: error 22 now shows a hint that `main()` might be missing
- Starting, installing and uninstalling apps now stops any running app (and its children) on the stack

## Bugfixes

- `HttpdReq` out of memory issue now shows an error message and doesn't crash anymore (this would happen on devices without PSRAM with WiFi active, when an app was installed)
- `GuiService::hideApp()` lock should not wait for timeout and now waits indefinitely
- `Buildscript/release-sdk-current.sh` deletes the previous local release before building a new one

## Code correctness

- App classes were made `final`
- Apps that had a `void start()` now have a `LaunchId start()`
- `tt::app::State`: renamed `Started` to `Created` and `Stopped` to `Destroyed` to properly reflect earlier name changes
2025-09-27 18:04:09 +02:00

72 lines
2.3 KiB
C++

#include <Tactility/Assets.h>
#include <Tactility/app/AppManifest.h>
#include <Tactility/lvgl/Toolbar.h>
#include <Tactility/service/loader/Loader.h>
#include <Tactility/settings/Time.h>
#include <lvgl.h>
namespace tt::app::timedatesettings {
constexpr auto* TAG = "TimeDate";
extern const AppManifest manifest;
class TimeDateSettingsApp final : public App {
Mutex mutex = Mutex(Mutex::Type::Recursive);
static void onTimeFormatChanged(lv_event_t* event) {
auto* widget = lv_event_get_target_obj(event);
bool show_24 = lv_obj_has_state(widget, LV_STATE_CHECKED);
settings::setTimeFormat24Hour(show_24);
}
public:
void onShow(AppContext& app, lv_obj_t* parent) override {
lv_obj_set_flex_flow(parent, LV_FLEX_FLOW_COLUMN);
lv_obj_set_style_pad_row(parent, 0, LV_STATE_DEFAULT);
lvgl::toolbar_create(parent, app);
auto* main_wrapper = lv_obj_create(parent);
lv_obj_set_flex_flow(main_wrapper, LV_FLEX_FLOW_COLUMN);
lv_obj_set_width(main_wrapper, LV_PCT(100));
lv_obj_set_flex_grow(main_wrapper, 1);
auto* time_format_wrapper = lv_obj_create(main_wrapper);
lv_obj_set_width(time_format_wrapper, LV_PCT(100));
lv_obj_set_height(time_format_wrapper, LV_SIZE_CONTENT);
lv_obj_set_style_pad_all(time_format_wrapper, 0, 0);
lv_obj_set_style_border_width(time_format_wrapper, 0, 0);
auto* time_24h_label = lv_label_create(time_format_wrapper);
lv_label_set_text(time_24h_label, "24-hour clock");
lv_obj_align(time_24h_label, LV_ALIGN_LEFT_MID, 0, 0);
auto* time_24h_switch = lv_switch_create(time_format_wrapper);
lv_obj_align(time_24h_switch, LV_ALIGN_RIGHT_MID, 0, 0);
lv_obj_add_event_cb(time_24h_switch, onTimeFormatChanged, LV_EVENT_VALUE_CHANGED, nullptr);
if (settings::isTimeFormat24Hour()) {
lv_obj_add_state(time_24h_switch, LV_STATE_CHECKED);
} else {
lv_obj_remove_state(time_24h_switch, LV_STATE_CHECKED);
}
}
};
extern const AppManifest manifest = {
.appId = "TimeDateSettings",
.appName = "Time & Date",
.appIcon = TT_ASSETS_APP_ICON_TIME_DATE_SETTINGS,
.appCategory = Category::Settings,
.createApp = create<TimeDateSettingsApp>
};
LaunchId start() {
return app::start(manifest.appId);
}
} // namespace