Ken Van Hoeylandt 9a11e6f47b
Implement UI scaling and more (#501)
**New Features**
 * Runtime font accessors and new symbol fonts for text, launcher, statusbar, and shared icons.
 * Added font height base setting to device.properties
 * Text fonts now have 3 sizes: small, default, large

**Improvements**
 * Renamed `UiScale` to `UiDensity`
 * Statusbar, toolbar and many UI components now compute heights and spacing from fonts/density.
 * SSD1306 initialization sequence refined for more stable startup.
 * Multiple image assets replaced by symbol-font rendering.
 * Many layout improvements related to density, font scaling and icon scaling
 * Updated folder name capitalization for newer style
2026-02-15 01:41:47 +01:00

45 lines
1.6 KiB
C++

#include <tactility/check.h>
#include <tactility/driver.h>
#include <tactility/module.h>
extern "C" {
extern Driver esp32_gpio_driver;
extern Driver esp32_i2c_driver;
extern Driver esp32_i2s_driver;
extern Driver esp32_spi_driver;
extern Driver esp32_uart_driver;
static error_t start() {
/* We crash when construct fails, because if a single driver fails to construct,
* there is no guarantee that the previously constructed drivers can be destroyed */
check(driver_construct_add(&esp32_gpio_driver) == ERROR_NONE);
check(driver_construct_add(&esp32_i2c_driver) == ERROR_NONE);
check(driver_construct_add(&esp32_i2s_driver) == ERROR_NONE);
check(driver_construct_add(&esp32_spi_driver) == ERROR_NONE);
check(driver_construct_add(&esp32_uart_driver) == ERROR_NONE);
return ERROR_NONE;
}
static error_t stop() {
/* We crash when destruct fails, because if a single driver fails to destruct,
* there is no guarantee that the previously destroyed drivers can be recovered */
check(driver_remove_destruct(&esp32_gpio_driver) == ERROR_NONE);
check(driver_remove_destruct(&esp32_i2c_driver) == ERROR_NONE);
check(driver_remove_destruct(&esp32_i2s_driver) == ERROR_NONE);
check(driver_remove_destruct(&esp32_spi_driver) == ERROR_NONE);
check(driver_remove_destruct(&esp32_uart_driver) == ERROR_NONE);
return ERROR_NONE;
}
// The name must be exactly "platform_module"
struct Module platform_module = {
.name = "platform-esp32",
.start = start,
.stop = stop,
.symbols = nullptr,
.internal = nullptr
};
}