mirror of
https://github.com/ByteWelder/Tactility.git
synced 2026-02-18 19:03:16 +00:00
- Refactored `TouchDevice`: it can now start/stop LVGL separately, and it has an optional `TouchDriver` interface - Refactored `DisplayDevice`: it can now start/stop LVGL separately, and it has an optional `DisplayDriver` interface - Updated all boards and drivers for above changes - LVGL can now be stopped and (re)started on the fly - Fixed issues with restarting Gui and Statusbar services - Refactored `Gui` service to be class and renamed `Gui` to `GuiService` - Fixed `Statusbar` service: forgot to deregister one of the icons - Updated `esp_lcd_st7701` to v1.1.3 - `lv_textarea_create()` now automatically registers the hardware keyboard hooks (by wrapping the function) - Fixed and updated `tactility.py` - Cleanup of a lot of code - `BootInitLvglBegin` and `BootInitLvglEnd` are replaced by `LvglStarted` and `LvglStopped`. - Introduced `tt::service::State` which is accessible via `tt::service::getState()` (and internally via `ServiceInstance`) - Started replacing `#define TAG` with `constexpr auto TAG = "..";`
109 lines
3.3 KiB
CMake
109 lines
3.3 KiB
CMake
cmake_minimum_required(VERSION 3.20)
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add_definitions(-DTT_DEBUG)
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set(CMAKE_CXX_STANDARD 23)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_ASM_COMPILE_OBJECT "${CMAKE_CXX_COMPILER_TARGET}")
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include("Buildscripts/logo.cmake")
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if (NOT WIN32)
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string(ASCII 27 Esc)
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set(ColorReset "${Esc}[m")
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set(Cyan "${Esc}[36m")
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else ()
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set(ColorReset "")
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set(Cyan "")
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endif ()
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file(READ version.txt TACTILITY_VERSION)
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add_compile_definitions(TT_VERSION="${TACTILITY_VERSION}")
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if (DEFINED ENV{ESP_IDF_VERSION})
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message("Using ESP-IDF ${Cyan}v$ENV{ESP_IDF_VERSION}${ColorReset}")
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include($ENV{IDF_PATH}/tools/cmake/project.cmake)
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include("Buildscripts/board.cmake")
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init_tactility_globals("sdkconfig")
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get_property(TACTILITY_BOARD_PROJECT GLOBAL PROPERTY TACTILITY_BOARD_PROJECT)
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set(COMPONENTS App)
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set(EXTRA_COMPONENT_DIRS
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"App"
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"Boards/${TACTILITY_BOARD_PROJECT}"
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"Drivers"
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"Tactility"
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"TactilityC"
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"TactilityCore"
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"Libraries/esp_lvgl_port"
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"Libraries/elf_loader"
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"Libraries/lvgl"
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"Libraries/lv_screenshot"
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"Libraries/minmea"
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"Libraries/QRCode"
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)
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set(EXCLUDE_COMPONENTS "Simulator")
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# LVGL
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get_filename_component(
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LVGL_CONFIG_FULL_PATH Libraries/lvgl_conf ABSOLUTE
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)
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add_compile_definitions(LV_CONF_PATH="${LVGL_CONFIG_FULL_PATH}/lv_conf_kconfig.h")
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idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=esp_panic_handler" APPEND)
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idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=esp_log_write" APPEND)
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idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=lv_textarea_create" APPEND)
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else ()
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message("Building for sim target")
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add_compile_definitions(CONFIG_TT_BOARD_ID="simulator")
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add_compile_definitions(CONFIG_TT_BOARD_NAME="Simulator")
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endif ()
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project(Tactility)
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# Defined as regular project for PC and component for ESP
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if (NOT DEFINED ENV{ESP_IDF_VERSION})
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add_subdirectory(Tactility)
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add_subdirectory(TactilityCore)
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add_subdirectory(Boards/Simulator)
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endif ()
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if (NOT DEFINED ENV{ESP_IDF_VERSION})
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# FreeRTOS
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set(FREERTOS_CONFIG_FILE_DIRECTORY ${PROJECT_SOURCE_DIR}/Boards/Simulator/Source CACHE STRING "")
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set(FREERTOS_PORT GCC_POSIX CACHE STRING "")
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add_subdirectory(Libraries/FreeRTOS-Kernel)
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add_subdirectory(Libraries/lv_screenshot)
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add_subdirectory(Libraries/QRCode)
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add_subdirectory(Libraries/minmea)
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target_compile_definitions(freertos_kernel PUBLIC "projCOVERAGE_TEST=0")
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target_include_directories(freertos_kernel
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PUBLIC Boards/Simulator/Source # for FreeRTOSConfig.h
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)
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# EmbedTLS
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set(ENABLE_TESTING OFF)
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set(ENABLE_PROGRAMS OFF)
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add_subdirectory(Libraries/mbedtls)
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# Sim app
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add_subdirectory(App)
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# Tests
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add_subdirectory(Tests)
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# SDL
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add_compile_definitions($<$<BOOL:${LV_USE_DRAW_SDL}>:LV_USE_DRAW_SDL=1>)
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add_subdirectory(Libraries/SDL) # Added as idf component for ESP and as library for other targets
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# LVGL
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add_subdirectory(Libraries/lvgl) # Added as idf component for ESP and as library for other targets
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include_directories(lvgl PUBLIC ${PROJECT_SOURCE_DIR}/Libraries/lvgl_conf)
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target_compile_definitions(lvgl PUBLIC "-DLV_CONF_PATH=\"${PROJECT_SOURCE_DIR}/Libraries/lvgl_conf/lv_conf_simulator.h\"")
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target_link_libraries(lvgl PRIVATE SDL2-static)
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endif ()
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