mirror of
https://github.com/ByteWelder/Tactility.git
synced 2026-02-18 19:03:16 +00:00
- Refactored `TouchDevice`: it can now start/stop LVGL separately, and it has an optional `TouchDriver` interface - Refactored `DisplayDevice`: it can now start/stop LVGL separately, and it has an optional `DisplayDriver` interface - Updated all boards and drivers for above changes - LVGL can now be stopped and (re)started on the fly - Fixed issues with restarting Gui and Statusbar services - Refactored `Gui` service to be class and renamed `Gui` to `GuiService` - Fixed `Statusbar` service: forgot to deregister one of the icons - Updated `esp_lcd_st7701` to v1.1.3 - `lv_textarea_create()` now automatically registers the hardware keyboard hooks (by wrapping the function) - Fixed and updated `tactility.py` - Cleanup of a lot of code - `BootInitLvglBegin` and `BootInitLvglEnd` are replaced by `LvglStarted` and `LvglStopped`. - Introduced `tt::service::State` which is accessible via `tt::service::getState()` (and internally via `ServiceInstance`) - Started replacing `#define TAG` with `constexpr auto TAG = "..";`
32 lines
641 B
C++
32 lines
641 B
C++
#include "Boards.h"
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#include <Tactility/Tactility.h>
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#ifdef ESP_PLATFORM
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#include "tt_init.h"
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#endif
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extern const tt::app::AppManifest hello_world_app;
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extern "C" {
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void app_main() {
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static const tt::Configuration config = {
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/**
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* Auto-select a board based on the ./sdkconfig.board.* file
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* that you copied to ./sdkconfig before you opened this project.
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*/
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.hardware = TT_BOARD_HARDWARE,
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.apps = {
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// &hello_world_app,
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}
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};
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#ifdef ESP_PLATFORM
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tt_init_tactility_c(); // ELF bindings for side-loading on ESP32
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#endif
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tt::run(config);
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}
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} // extern
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