mirror of
https://github.com/ByteWelder/Tactility.git
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* Implemented LVGL with SDL for simulator * cleanup * added SDL to build * build fix * mutex fixes * sim app cleanup and improvements * docs updated * fix for sdl? * fix for SDL cmake setup
326 lines
7.4 KiB
C
326 lines
7.4 KiB
C
#pragma once
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#include "core_defines.h"
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#include "core_types.h"
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#include <stddef.h>
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** ThreadState */
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typedef enum {
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ThreadStateStopped,
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ThreadStateStarting,
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ThreadStateRunning,
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} ThreadState;
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/** ThreadPriority */
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typedef enum {
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ThreadPriorityNone = 0, /**< Uninitialized, choose system default */
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ThreadPriorityIdle = 1, /**< Idle priority */
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ThreadPriorityLowest = 2, /**< Lowest */
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ThreadPriorityLow = 3, /**< Low */
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ThreadPriorityNormal = 4, /**< Normal */
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ThreadPriorityHigh = 5, /**< High */
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ThreadPriorityHighest = 6, /**< Highest */
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ThreadPriorityIsr =
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(TT_CONFIG_THREAD_MAX_PRIORITIES - 1), /**< Deferred ISR (highest possible) */
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} ThreadPriority;
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/** Thread anonymous structure */
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typedef struct Thread Thread;
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/** ThreadId proxy type to OS low level functions */
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typedef void* ThreadId;
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/** ThreadCallback Your callback to run in new thread
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* @warning never use osThreadExit in Thread
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*/
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typedef int32_t (*ThreadCallback)(void* context);
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/** Write to stdout callback
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* @param data pointer to data
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* @param size data size @warning your handler must consume everything
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*/
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typedef void (*ThreadStdoutWriteCallback)(const char* data, size_t size);
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/** Thread state change callback called upon thread state change
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* @param state new thread state
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* @param context callback context
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*/
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typedef void (*ThreadStateCallback)(ThreadState state, void* context);
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/** Allocate Thread
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*
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* @return Thread instance
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*/
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Thread* tt_thread_alloc();
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/** Allocate Thread, shortcut version
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*
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* @param name
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* @param stack_size
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* @param callback
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* @param context
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* @return Thread*
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*/
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Thread* tt_thread_alloc_ex(
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const char* name,
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uint32_t stack_size,
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ThreadCallback callback,
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void* context
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);
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/** Release Thread
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*
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* @warning see tt_thread_join
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*
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* @param thread Thread instance
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*/
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void tt_thread_free(Thread* thread);
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/** Set Thread name
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*
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* @param thread Thread instance
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* @param name string
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*/
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void tt_thread_set_name(Thread* thread, const char* name);
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/**
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* @brief Set Thread appid
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* Technically, it is like a "process id", but it is not a system-wide unique identifier.
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* All threads spawned by the same app will have the same appid.
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*
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* @param thread
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* @param appid
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*/
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void tt_thread_set_appid(Thread* thread, const char* appid);
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/** Mark thread as service
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* The service cannot be stopped or removed, and cannot exit from the thread body
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*
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* @param thread
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*/
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void tt_thread_mark_as_static(Thread* thread);
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/** Set Thread stack size
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*
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* @param thread Thread instance
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* @param stack_size stack size in bytes
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*/
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void tt_thread_set_stack_size(Thread* thread, size_t stack_size);
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/** Set Thread callback
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*
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* @param thread Thread instance
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* @param callback ThreadCallback, called upon thread run
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*/
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void tt_thread_set_callback(Thread* thread, ThreadCallback callback);
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/** Set Thread context
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*
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* @param thread Thread instance
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* @param context pointer to context for thread callback
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*/
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void tt_thread_set_context(Thread* thread, void* context);
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/** Set Thread priority
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*
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* @param thread Thread instance
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* @param priority ThreadPriority value
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*/
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void tt_thread_set_priority(Thread* thread, ThreadPriority priority);
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/** Set current thread priority
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*
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* @param priority ThreadPriority value
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*/
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void tt_thread_set_current_priority(ThreadPriority priority);
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/** Get current thread priority
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*
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* @return ThreadPriority value
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*/
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ThreadPriority tt_thread_get_current_priority();
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/** Set Thread state change callback
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*
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* @param thread Thread instance
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* @param callback state change callback
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*/
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void tt_thread_set_state_callback(Thread* thread, ThreadStateCallback callback);
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/** Set Thread state change context
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*
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* @param thread Thread instance
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* @param context pointer to context
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*/
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void tt_thread_set_state_context(Thread* thread, void* context);
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/** Get Thread state
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*
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* @param thread Thread instance
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*
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* @return thread state from ThreadState
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*/
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ThreadState tt_thread_get_state(Thread* thread);
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/** Start Thread
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*
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* @param thread Thread instance
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*/
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void tt_thread_start(Thread* thread);
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/** Join Thread
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*
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* @warning Use this method only when CPU is not busy(Idle task receives
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* control), otherwise it will wait forever.
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*
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* @param thread Thread instance
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*
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* @return bool
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*/
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bool tt_thread_join(Thread* thread);
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/** Get FreeRTOS ThreadId for Thread instance
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*
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* @param thread Thread instance
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*
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* @return ThreadId or NULL
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*/
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ThreadId tt_thread_get_id(Thread* thread);
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/** Enable heap tracing
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*
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* @param thread Thread instance
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*/
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void tt_thread_enable_heap_trace(Thread* thread);
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/** Disable heap tracing
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*
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* @param thread Thread instance
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*/
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void tt_thread_disable_heap_trace(Thread* thread);
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/** Get thread heap size
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*
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* @param thread Thread instance
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*
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* @return size in bytes
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*/
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size_t tt_thread_get_heap_size(Thread* thread);
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/** Get thread return code
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*
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* @param thread Thread instance
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*
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* @return return code
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*/
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int32_t tt_thread_get_return_code(Thread* thread);
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/** Thread related methods that doesn't involve Thread directly */
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/** Get FreeRTOS ThreadId for current thread
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*
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* @param thread Thread instance
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*
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* @return ThreadId or NULL
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*/
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ThreadId tt_thread_get_current_id();
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/** Get Thread instance for current thread
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*
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* @return pointer to Thread or NULL if this thread doesn't belongs to Tactility
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*/
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Thread* tt_thread_get_current();
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/** Return control to scheduler */
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void tt_thread_yield();
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uint32_t tt_thread_flags_set(ThreadId thread_id, uint32_t flags);
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uint32_t tt_thread_flags_clear(uint32_t flags);
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uint32_t tt_thread_flags_get(void);
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uint32_t tt_thread_flags_wait(uint32_t flags, uint32_t options, uint32_t timeout);
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/**
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* @brief Get thread name
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*
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* @param thread_id
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* @return const char* name or NULL
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*/
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const char* tt_thread_get_name(ThreadId thread_id);
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/**
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* @brief Get thread appid
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*
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* @param thread_id
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* @return const char* appid
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*/
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const char* tt_thread_get_appid(ThreadId thread_id);
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/**
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* @brief Get thread stack watermark
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*
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* @param thread_id
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* @return uint32_t
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*/
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uint32_t tt_thread_get_stack_space(ThreadId thread_id);
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/** Get STDOUT callback for thead
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*
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* @return STDOUT callback
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*/
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ThreadStdoutWriteCallback tt_thread_get_stdout_callback();
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/** Set STDOUT callback for thread
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*
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* @param callback callback or NULL to clear
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*/
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void tt_thread_set_stdout_callback(ThreadStdoutWriteCallback callback);
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/** Write data to buffered STDOUT
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*
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* @param data input data
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* @param size input data size
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*
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* @return size_t written data size
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*/
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size_t tt_thread_stdout_write(const char* data, size_t size);
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/** Flush data to STDOUT
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*
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* @return int32_t error code
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*/
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int32_t tt_thread_stdout_flush();
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/** Suspend thread
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*
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* @param thread_id thread id
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*/
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void tt_thread_suspend(ThreadId thread_id);
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/** Resume thread
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*
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* @param thread_id thread id
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*/
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void tt_thread_resume(ThreadId thread_id);
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/** Get thread suspended state
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*
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* @param thread_id thread id
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* @return true if thread is suspended
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*/
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bool tt_thread_is_suspended(ThreadId thread_id);
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bool tt_thread_mark_is_service(ThreadId thread_id);
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#ifdef __cplusplus
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}
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#endif
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