Tactility/CMakeLists.txt
Ken Van Hoeylandt 49bf8e824c
Various improvements and fixes (#128)
- Fix for display orientation assumption in Display app
- Update logo (added colours)
- Fix for double stopping the Files app
- Deny registration of apps and services that are already registered
- Updated `ideas.md` for these changes
- Other cleanup
2024-12-15 21:15:54 +01:00

167 lines
5.7 KiB
CMake

cmake_minimum_required(VERSION 3.20)
add_definitions(-DTT_DEBUG)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_ASM_COMPILE_OBJECT "${CMAKE_CXX_COMPILER_TARGET}")
include("Buildscripts/logo.cmake")
if (DEFINED ENV{ESP_IDF_VERSION})
message("Building with ESP-IDF v$ENV{ESP_IDF_VERSION}")
include($ENV{IDF_PATH}/tools/cmake/project.cmake)
add_definitions(-DESP_TARGET)
add_compile_definitions(ESP_TARGET)
add_definitions(-DARDUINO_M5STACK_CORE2)
add_compile_definitions(ARDUINO_M5STACK_CORE2)
set(COMPONENTS App)
set(EXTRA_COMPONENT_DIRS
"Boards"
"App"
"Tactility"
"TactilityC"
"TactilityCore"
"TactilityHeadless"
"Libraries/esp_lvgl_port"
"Libraries/elf_loader"
"Libraries/lvgl"
"Libraries/lv_screenshot"
"Libraries/M5Unified"
"Libraries/M5GFX"
"Libraries/QRCode"
)
set(EXCLUDE_COMPONENTS "Simulator")
# ESP32 boards
if(NOT "${IDF_TARGET}" STREQUAL "esp32")
set(EXCLUDE_COMPONENTS "YellowBoard")
set(EXCLUDE_COMPONENTS "M5stackCore2")
endif()
# ESP32-S3 boards
if(NOT "${IDF_TARGET}" STREQUAL "esp32s3")
set(EXCLUDE_COMPONENTS "LilygoTdeck")
set(EXCLUDE_COMPONENTS "M5stackCoreS3")
endif()
# TEMP - DO NOT COMMIT
set(EXCLUDE_COMPONENTS "YellowBoard" "M5stackCore2" "WaveshareS3Touch")
# LVGL
get_filename_component(
LVGL_CONFIG_FULL_PATH Libraries/lvgl_conf ABSOLUTE
)
add_compile_definitions(LV_CONF_PATH=${LVGL_CONFIG_FULL_PATH}/lv_conf_kconfig.h)
idf_build_set_property(LINK_OPTIONS "-Wl,--wrap=esp_panic_handler" APPEND)
file(READ version.txt TACTILITY_VERSION)
add_compile_definitions(TT_VERSION="$TACTILITY_VERSION")
else()
message("Building for sim target")
endif()
project(Tactility)
# Defined as regular project for PC and component for ESP
if (NOT DEFINED ENV{ESP_IDF_VERSION})
add_subdirectory(Tactility)
add_subdirectory(TactilityC)
add_subdirectory(TactilityCore)
add_subdirectory(TactilityHeadless)
add_subdirectory(Boards/Simulator)
endif()
if (NOT DEFINED ENV{ESP_IDF_VERSION})
# FreeRTOS
set(FREERTOS_CONFIG_FILE_DIRECTORY ${PROJECT_SOURCE_DIR}/Boards/Simulator/Source CACHE STRING "")
set(FREERTOS_PORT GCC_POSIX CACHE STRING "")
add_subdirectory(Libraries/FreeRTOS-Kernel)
add_subdirectory(Libraries/lv_screenshot)
add_subdirectory(Libraries/QRCode)
target_compile_definitions(freertos_kernel PUBLIC "projCOVERAGE_TEST=0")
target_include_directories(freertos_kernel
PUBLIC Boards/Simulator/Source # for FreeRTOSConfig.h
)
# EmbedTLS
set(ENABLE_TESTING OFF)
set(ENABLE_PROGRAMS OFF)
add_subdirectory(Libraries/mbedtls)
# Sim app
if (NOT DEFINED ENV{SKIP_SDL})
add_subdirectory(App)
endif()
# Tests
add_subdirectory(Tests)
# LVGL
add_subdirectory(Libraries/lvgl) # Added as idf component for ESP and as library for other targets
include_directories(lvgl PUBLIC ${PROJECT_SOURCE_DIR}/Libraries/lvgl_conf)
if (NOT DEFINED ENV{SKIP_SDL})
target_include_directories(lvgl PUBLIC ${SDL2_IMAGE_INCLUDE_DIRS})
endif()
target_compile_definitions(lvgl PUBLIC "-DLV_CONF_PATH=${PROJECT_SOURCE_DIR}/Libraries/lvgl_conf/lv_conf_simulator.h")
# SDL
# TODO: This is a temporary skipping option for running unit tests
# TODO: Remove when github action for SDL is working again
if (NOT DEFINED ENV{SKIP_SDL})
find_package(SDL2 REQUIRED CONFIG)
option(LV_USE_DRAW_SDL "Use SDL draw unit" OFF)
option(LV_USE_LIBPNG "Use libpng to decode PNG" OFF)
option(LV_USE_LIBJPEG_TURBO "Use libjpeg turbo to decode JPEG" OFF)
option(LV_USE_FFMPEG "Use libffmpeg to display video using lv_ffmpeg" OFF)
option(LV_USE_FREETYPE "Use freetype lib" OFF)
add_compile_definitions($<$<BOOL:${LV_USE_DRAW_SDL}>:LV_USE_DRAW_SDL=1>)
add_compile_definitions($<$<BOOL:${LV_USE_LIBPNG}>:LV_USE_LIBPNG=1>)
add_compile_definitions($<$<BOOL:${LV_USE_LIBJPEG_TURBO}>:LV_USE_LIBJPEG_TURBO=1>)
add_compile_definitions($<$<BOOL:${LV_USE_FFMPEG}>:LV_USE_FFMPEG=1>)
if (LV_USE_DRAW_SDL)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
# Need to install libsdl2-image-dev
# `sudo apt install libsdl2-image-dev`
# `brew install sdl2_image`
find_package(SDL2_image REQUIRED)
include_directories(lvgl PUBLIC ${PROJECT_SOURCE_DIR}/Libraries/lvgl_conf)
target_link_libraries(AppSim ${SDL2_IMAGE_LIBRARIES})
target_link_libraries(Simulator ${SDL2_IMAGE_LIBRARIES})
endif(LV_USE_DRAW_SDL)
if (LV_USE_LIBPNG)
find_package(PNG REQUIRED)
target_include_directories(lvgl PUBLIC ${PNG_INCLUDE_DIR})
target_link_libraries(AppSim ${PNG_LIBRARY})
endif(LV_USE_LIBPNG)
if (LV_USE_LIBJPEG_TURBO)
# Need to install libjpeg-turbo8-dev
# `sudo apt install libjpeg-turbo8-dev`
# `brew install libjpeg-turbo`
find_package(JPEG REQUIRED)
target_include_directories(lvgl PUBLIC ${JPEG_INCLUDE_DIRS})
target_link_libraries(AppSim ${JPEG_LIBRARIES})
endif(LV_USE_LIBJPEG_TURBO)
if (LV_USE_FFMPEG)
target_link_libraries(main avformat avcodec avutil swscale)
endif(LV_USE_FFMPEG)
if (LV_USE_FREETYPE)
find_package(Freetype REQUIRED)
target_link_libraries(AppSim ${FREETYPE_LIBRARIES})
target_include_directories(lvgl PUBLIC ${FREETYPE_INCLUDE_DIRS})
endif(LV_USE_FREETYPE)
endif()
endif()