Ken Van Hoeylandt e2209ccba8
Move app/service code from tactility-core to tactility (#14)
* Move app/service code from tactility-core to tactility

* fix formatting

* updated dev docs
2024-01-20 15:41:01 +01:00

130 lines
3.0 KiB
C

#include "app_i.h"
#include <stdio.h>
#include <stdlib.h>
static AppFlags tt_app_get_flags_default(AppType type);
// region Alloc/free
App tt_app_alloc(const AppManifest* manifest, Bundle* _Nullable parameters) {
AppData* data = malloc(sizeof(AppData));
*data = (AppData) {
.mutex = tt_mutex_alloc(MutexTypeRecursive),
.state = APP_STATE_INITIAL,
.flags = tt_app_get_flags_default(manifest->type),
.manifest = manifest,
.parameters = parameters,
.data = NULL
};
return (App*)data;
}
void tt_app_free(App app) {
AppData* data = (AppData*)app;
if (data->parameters) {
tt_bundle_free(data->parameters);
}
tt_mutex_free(data->mutex);
free(data);
}
// endregion
// region Internal
static void tt_app_lock(AppData* data) {
tt_mutex_acquire(data->mutex, MutexTypeRecursive);
}
static void tt_app_unlock(AppData* data) {
tt_mutex_release(data->mutex);
}
static AppFlags tt_app_get_flags_default(AppType type) {
static const AppFlags DEFAULT_DESKTOP_FLAGS = {
.show_toolbar = false,
.show_statusbar = true
};
static const AppFlags DEFAULT_APP_FLAGS = {
.show_toolbar = true,
.show_statusbar = true
};
return type == AppTypeDesktop
? DEFAULT_DESKTOP_FLAGS
: DEFAULT_APP_FLAGS;
}
// endregion Internal
// region Public getters & setters
void tt_app_set_state(App app, AppState state) {
AppData* data = (AppData*)app;
tt_app_lock(data);
data->state = state;
tt_app_unlock(data);
}
AppState tt_app_get_state(App app) {
AppData* data = (AppData*)app;
tt_app_lock(data);
AppState state = data->state;
tt_app_unlock(data);
return state;
}
const AppManifest* tt_app_get_manifest(App app) {
AppData* data = (AppData*)app;
// No need to lock const data;
return data->manifest;
}
AppFlags tt_app_get_flags(App app) {
AppData* data = (AppData*)app;
tt_app_lock(data);
AppFlags flags = data->flags;
tt_app_unlock(data);
return flags;
}
void tt_app_set_flags(App app, AppFlags flags) {
AppData* data = (AppData*)app;
tt_app_lock(data);
data->flags = flags;
tt_app_unlock(data);
}
void* tt_app_get_data(App app) {
AppData* data = (AppData*)app;
tt_app_lock(data);
void* value = data->data;
tt_app_unlock(data);
return value;
}
void tt_app_set_data(App app, void* value) {
AppData* data = (AppData*)app;
tt_app_lock(data);
data->data = value;
tt_app_unlock(data);
}
/** TODO: Make this thread-safe.
* In practice, the bundle is writeable, so someone could be writing to it
* while it is being accessed from another thread.
* Consider creating MutableBundle vs Bundle.
* Consider not exposing bundle, but expose `app_get_bundle_int(key)` methods with locking in it.
*/
Bundle* _Nullable tt_app_get_parameters(App app) {
AppData* data = (AppData*)app;
tt_app_lock(data);
Bundle* bundle = data->parameters;
tt_app_unlock(data);
return bundle;
}
// endregion Public getters & setters