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* app loading wip * various improvements irq/isr stuff is now working lvgl locking where needed hello world now uses proper mutex for app unlocking etc? * various improvements * cmsis_esp improvements * implement interrupts
59 lines
1.7 KiB
C
59 lines
1.7 KiB
C
#include "check.h"
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#include "esp_lvgl_port.h"
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#include "graphics_i.h"
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#define TAG "lvgl"
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Lvgl nb_graphics_init(Devices _Nonnull* hardware) {
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const lvgl_port_cfg_t lvgl_cfg = {
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.task_priority = 4,
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.task_stack = 4096,
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.task_affinity = -1, // core pinning
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.task_max_sleep_ms = 500,
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.timer_period_ms = 5
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};
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furi_check(lvgl_port_init(&lvgl_cfg) == ESP_OK, "lvgl port init failed");
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DisplayDevice _Nonnull* display = hardware->display;
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// Add display
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ESP_LOGD(TAG, "lvgl add display");
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const lvgl_port_display_cfg_t disp_cfg = {
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.io_handle = display->io_handle,
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.panel_handle = display->display_handle,
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.buffer_size = display->horizontal_resolution * display->draw_buffer_height * (display->bits_per_pixel / 8),
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.double_buffer = 0,
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.hres = display->horizontal_resolution,
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.vres = display->vertical_resolution,
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.monochrome = display->monochrome,
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.rotation = {
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.swap_xy = display->swap_xy,
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.mirror_x = display->mirror_x,
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.mirror_y = display->mirror_y,
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},
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.flags = {
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.buff_dma = true,
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}
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};
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lv_disp_t _Nonnull* disp = lvgl_port_add_disp(&disp_cfg);
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furi_check(disp != NULL, "failed to add display");
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lv_indev_t _Nullable* touch_indev = NULL;
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// Add touch
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if (hardware->touch != NULL) {
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const lvgl_port_touch_cfg_t touch_cfg = {
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.disp = disp,
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.handle = hardware->touch->touch_handle,
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};
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touch_indev = lvgl_port_add_touch(&touch_cfg);
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furi_check(touch_indev != NULL, "failed to add touch to lvgl");
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}
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return (Lvgl) {
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.disp = disp,
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.touch_indev = touch_indev
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};
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}
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