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https://github.com/ByteWelder/Tactility.git
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* **New Features** * Added public accessors for querying module/device start and ready state. * **Refactor** * Internal state moved to opaque internal objects; module/device/driver initializers now explicitly initialize internal pointers. * Lifecycle handling updated to construct/destruct internal state and use accessors. * **Tests** * Tests updated to use public accessors and explicit construct/destruct lifecycle calls. * **Chores** * Test build/include paths and small metadata updated.
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
#include "doctest.h"
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#include <Tactility/Timer.h>
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using namespace tt;
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TEST_CASE("TimerType::Periodic timers can be stopped and restarted") {
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int counter = 0;
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auto* timer = new Timer(Timer::Type::Periodic, 1, [&counter] { counter++; });
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CHECK_EQ(timer->start(), true);
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kernel::delayTicks(10);
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CHECK_EQ(timer->stop(), true);
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CHECK_EQ(timer->start(), true);
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kernel::delayTicks(10);
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CHECK_EQ(timer->stop(), true);
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delete timer;
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CHECK_GE(counter, 2);
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}
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TEST_CASE("TimerType::Periodic calls the callback periodically") {
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int ticks_to_run = 10;
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int counter = 0;
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auto* timer = new Timer(Timer::Type::Periodic, 1, [&counter] { counter++; });
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CHECK_EQ(timer->start(), true);
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kernel::delayTicks(ticks_to_run);
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CHECK_EQ(timer->stop(), true);
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delete timer;
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CHECK_EQ(counter, ticks_to_run);
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}
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TEST_CASE("restarting TimerType::Once timers calls the callback again") {
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int counter = 0;
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auto* timer = new Timer(Timer::Type::Once, 1, [&counter] { counter++; });
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CHECK_EQ(timer->start(), true);
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kernel::delayTicks(10);
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CHECK_EQ(timer->stop(), true);
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CHECK_EQ(timer->start(), true);
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kernel::delayTicks(10);
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CHECK_EQ(timer->stop(), true);
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delete timer;
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CHECK_EQ(counter, 2);
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}
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