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* **New Features** * Added public accessors for querying module/device start and ready state. * **Refactor** * Internal state moved to opaque internal objects; module/device/driver initializers now explicitly initialize internal pointers. * Lifecycle handling updated to construct/destruct internal state and use accessors. * **Tests** * Tests updated to use public accessors and explicit construct/destruct lifecycle calls. * **Chores** * Test build/include paths and small metadata updated.
39 lines
816 B
C++
39 lines
816 B
C++
#include "doctest.h"
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#include <Tactility/kernel/Kernel.h>
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#include <Tactility/Mutex.h>
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#include <Tactility/Thread.h>
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using namespace tt;
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TEST_CASE("a Mutex can block a thread") {
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auto mutex = Mutex();
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CHECK_EQ(mutex.lock(kernel::MAX_TICKS), true);
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Thread thread = Thread(
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"thread",
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1024,
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[&mutex] {
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mutex.lock(kernel::MAX_TICKS);
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return 0;
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}
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);
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thread.start();
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kernel::delayMillis(5);
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CHECK_EQ(thread.getState(), Thread::State::Running);
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mutex.unlock();
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kernel::delayMillis(5);
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CHECK_EQ(thread.getState(), Thread::State::Stopped);
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thread.join();
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}
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TEST_CASE("a Mutex can be locked exactly once") {
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Mutex mutex;
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CHECK_EQ(mutex.lock(0), true);
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CHECK_EQ(mutex.lock(0), false);
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mutex.unlock();
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}
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