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https://github.com/ByteWelder/Tactility.git
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68 lines
2.0 KiB
C
68 lines
2.0 KiB
C
// SPDX-License-Identifier: Apache-2.0
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#include <lvgl/lvgl_keyboard.h>
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#include <tactility/drivers/keyboard.h>
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#include <stdlib.h>
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struct LvglKeyboardCtx {
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struct Device* device;
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};
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static void lvgl_keyboard_read_cb(lv_indev_t* indev, lv_indev_data_t* data) {
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struct LvglKeyboardCtx* ctx = (struct LvglKeyboardCtx*)lv_indev_get_driver_data(indev);
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struct KeyboardKeyData key_data = {0};
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if (keyboard_read_key(ctx->device, &key_data) != ERROR_NONE) {
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data->state = LV_INDEV_STATE_RELEASED;
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data->continue_reading = false;
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return;
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}
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// KeyboardKeyData deliberately mirrors lv_indev_data_t's key/continue_reading fields, so no translation is needed.
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data->key = key_data.key;
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data->state = key_data.pressed ? LV_INDEV_STATE_PRESSED : LV_INDEV_STATE_RELEASED;
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data->continue_reading = key_data.continue_reading;
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}
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error_t lvgl_keyboard_add(struct Device* device, lv_display_t* display, lv_indev_t** out_indev) {
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if (device == NULL || out_indev == NULL) {
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return ERROR_INVALID_ARGUMENT;
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}
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if (device_get_type(device) != &KEYBOARD_TYPE) {
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return ERROR_INVALID_ARGUMENT;
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}
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struct LvglKeyboardCtx* ctx = (struct LvglKeyboardCtx*)malloc(sizeof(struct LvglKeyboardCtx));
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if (ctx == NULL) {
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return ERROR_OUT_OF_MEMORY;
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}
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ctx->device = device;
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lv_indev_t* indev = lv_indev_create();
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if (indev == NULL) {
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free(ctx);
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return ERROR_OUT_OF_MEMORY;
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}
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lv_indev_set_type(indev, LV_INDEV_TYPE_KEYPAD);
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lv_indev_set_read_cb(indev, lvgl_keyboard_read_cb);
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lv_indev_set_driver_data(indev, ctx);
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if (display != NULL) {
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lv_indev_set_display(indev, display);
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}
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*out_indev = indev;
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return ERROR_NONE;
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}
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void lvgl_keyboard_remove(lv_indev_t* indev) {
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if (indev == NULL) {
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return;
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}
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struct LvglKeyboardCtx* ctx = (struct LvglKeyboardCtx*)lv_indev_get_driver_data(indev);
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lv_indev_delete(indev);
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free(ctx);
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}
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