Ken Van Hoeylandt 7ea8c346b0
Various improvements (#673)
Graphics & rendering

- Implement `binfont-module` to generate bitmap fonts on the device itself
- Remove lodepng support from LVGL library and create `Modules/lodepng-module` to make the feature re-usable in non-LVGL apps too. Add binding functions for LVGL support.
- Implement large icons for boot screen (Tactility and USB logos)
- Remove unused asset files in `Data/`

Boot

- Split up `Tactility.cpp` and its `run()` function into various `Init*.cpp` files.
- Re-implement `Boot.cpp` app as non-LVGL app
- Boot app now has a `BootSequence.cpp` for the init code.
- LVGL is now started when the Boot app finishes
- Move more init logic into Boot app

BLE

- Don't allocate scan result buffers unless BLE is on
- Allocate scan results in external memory if possible

UX & UI

- USB Settings app: remove border from the button container
2026-10-04 18:09:21 +02:00

21 lines
594 B
CMake

project(LodePngModuleTests)
enable_language(C CXX ASM)
file(GLOB_RECURSE TEST_SOURCES CONFIGURE_DEPENDS ${PROJECT_SOURCE_DIR}/source/*.cpp)
add_executable(LodePngModuleTests EXCLUDE_FROM_ALL ${TEST_SOURCES})
target_include_directories(LodePngModuleTests PRIVATE ${DOCTESTINC})
target_compile_definitions(LodePngModuleTests PRIVATE
"LODEPNG_TEST_LOGO=\"${CMAKE_SOURCE_DIR}/Data/system/app/Boot/assets/logo.png\""
)
add_test(NAME LodePngModuleTests COMMAND LodePngModuleTests)
target_link_libraries(LodePngModuleTests PUBLIC
lodepng-module
TactilityKernel
freertos_kernel
)