mirror of
https://github.com/ByteWelder/Tactility.git
synced 2026-02-18 10:53:17 +00:00
- WiFi Connect app is now hidden by default, but accessible at the bottom of the WiFi Manage app when WiFi is turned on. - WiFi service now turns on WiFi when calling connect() and WiFi is not on. - Removed `blocking` option for `service::loader::startApp()`. This feature was unused and complex. - Various apps: Moved private headers into Private/ folder. - Various apps: created start() function for easy starting. - Added documentation to all TactilityC APIs - Refactored various `enum` into `class enum` - Refactor M5Stack `initBoot()` (but VBus is still 0V for some reason)
209 lines
5.3 KiB
C++
209 lines
5.3 KiB
C++
#pragma once
|
|
|
|
#include "CoreDefines.h"
|
|
#include "CoreTypes.h"
|
|
|
|
#include <cstddef>
|
|
#include <cstdint>
|
|
#include <string>
|
|
|
|
#include "RtosCompatTask.h"
|
|
|
|
namespace tt {
|
|
|
|
typedef TaskHandle_t ThreadId;
|
|
|
|
class Thread {
|
|
public:
|
|
|
|
enum class State{
|
|
Stopped,
|
|
Starting,
|
|
Running,
|
|
};
|
|
|
|
/** ThreadPriority */
|
|
enum class Priority : UBaseType_t {
|
|
None = 0U, /**< Uninitialized, choose system default */
|
|
Idle = 1U,
|
|
Lower = 2U,
|
|
Low = 3U,
|
|
Normal = 4U,
|
|
High = 5U,
|
|
Higher = 6U,
|
|
Critical = 7U
|
|
};
|
|
|
|
/** ThreadCallback Your callback to run in new thread
|
|
* @warning never use osThreadExit in Thread
|
|
*/
|
|
typedef int32_t (*Callback)(void* context);
|
|
|
|
/** Write to stdout callback
|
|
* @param[in] data pointer to data
|
|
* @param[in] size data size @warning your handler must consume everything
|
|
*/
|
|
typedef void (*StdoutWriteCallback)(const char* data, size_t size);
|
|
|
|
/** Thread state change callback called upon thread state change
|
|
* @param[in] state new thread state
|
|
* @param[in] context callback context
|
|
*/
|
|
typedef void (*StateCallback)(State state, void* context);
|
|
|
|
typedef struct {
|
|
Thread* thread;
|
|
TaskHandle_t taskHandle;
|
|
State state;
|
|
Callback callback;
|
|
void* callbackContext;
|
|
int32_t callbackResult;
|
|
StateCallback stateCallback;
|
|
void* stateCallbackContext;
|
|
std::string name;
|
|
Priority priority;
|
|
configSTACK_DEPTH_TYPE stackSize;
|
|
portBASE_TYPE affinity;
|
|
} Data;
|
|
|
|
Thread();
|
|
|
|
/** Allocate Thread, shortcut version
|
|
* @param[in] name the name of the thread
|
|
* @param[in] stackSize in bytes
|
|
* @param[in] callback
|
|
* @param[in] callbackContext
|
|
* @param[in] affinity Which CPU core to pin this task to, -1 means unpinned (only works on ESP32)
|
|
*/
|
|
Thread(
|
|
const std::string& name,
|
|
configSTACK_DEPTH_TYPE stackSize,
|
|
Callback callback,
|
|
_Nullable void* callbackContext,
|
|
portBASE_TYPE affinity = -1
|
|
);
|
|
|
|
~Thread();
|
|
|
|
/** Set Thread name
|
|
* @param[in] name string
|
|
*/
|
|
void setName(const std::string& name);
|
|
|
|
/** Set Thread stack size
|
|
* @param[in] stackSize stack size in bytes
|
|
*/
|
|
void setStackSize(size_t stackSize);
|
|
|
|
/** Set Thread callback
|
|
* @param[in] callback ThreadCallback, called upon thread run
|
|
* @param[in] callbackContext what to pass to the callback
|
|
*/
|
|
void setCallback(Callback callback, _Nullable void* callbackContext = nullptr);
|
|
|
|
/** Set Thread priority
|
|
* @param[in] priority ThreadPriority value
|
|
*/
|
|
void setPriority(Priority priority);
|
|
|
|
|
|
/** Set Thread state change callback
|
|
* @param[in] callback state change callback
|
|
* @param[in] callbackContext pointer to context
|
|
*/
|
|
void setStateCallback(StateCallback callback, _Nullable void* callbackContext = nullptr);
|
|
|
|
/** Get Thread state
|
|
* @return thread state from ThreadState
|
|
*/
|
|
State getState() const;
|
|
|
|
/** Start Thread */
|
|
void start();
|
|
|
|
/** Join Thread
|
|
* @warning make sure you manually interrupt any logic in your thread (e.g. by an EventFlag or boolean+Mutex)
|
|
* @param[in] timeout the maximum amount of time to wait
|
|
* @param[in] pollInterval the amount of ticks to wait before we check again if the thread is finished
|
|
* @return success result
|
|
*/
|
|
bool join(TickType_t timeout = portMAX_DELAY, TickType_t pollInterval = 10);
|
|
|
|
/** Get FreeRTOS ThreadId for Thread instance
|
|
* @return ThreadId or nullptr
|
|
*/
|
|
ThreadId getId() const;
|
|
|
|
/**
|
|
* @warning crashes when state is not "stopped"
|
|
* @return thread return code
|
|
*/
|
|
int32_t getReturnCode() const;
|
|
|
|
private:
|
|
|
|
Data data;
|
|
};
|
|
|
|
#define THREAD_PRIORITY_APP Thread::PriorityNormal
|
|
#define THREAD_PRIORITY_SERVICE Thread::Priority::High
|
|
#define THREAD_PRIORITY_RENDER Thread::Priority::Higher
|
|
#define THREAD_PRIORITY_ISR Thread::Priority::Critical
|
|
|
|
/** Set current thread priority
|
|
* @param[in] priority ThreadPriority value
|
|
*/
|
|
void thread_set_current_priority(Thread::Priority priority);
|
|
|
|
/** @return ThreadPriority value */
|
|
Thread::Priority thread_get_current_priority();
|
|
|
|
/** @return FreeRTOS ThreadId or NULL */
|
|
ThreadId thread_get_current_id();
|
|
|
|
/** @return pointer to Thread instance or NULL if this thread doesn't belongs to Tactility */
|
|
Thread* thread_get_current();
|
|
|
|
/** Return control to scheduler */
|
|
void thread_yield();
|
|
|
|
uint32_t thread_flags_set(ThreadId thread_id, uint32_t flags);
|
|
|
|
uint32_t thread_flags_clear(uint32_t flags);
|
|
|
|
uint32_t thread_flags_get();
|
|
|
|
uint32_t thread_flags_wait(uint32_t flags, uint32_t options, uint32_t timeout);
|
|
|
|
/**
|
|
* @brief Get thread name
|
|
* @param[in] threadId
|
|
* @return const char* name or NULL
|
|
*/
|
|
const char* thread_get_name(ThreadId threadId);
|
|
|
|
/**
|
|
* @brief Get thread stack watermark
|
|
* @param[in] threadId
|
|
* @return uint32_t
|
|
*/
|
|
uint32_t thread_get_stack_space(ThreadId threadId);
|
|
|
|
/** Suspend thread
|
|
* @param[in] threadId thread id
|
|
*/
|
|
void thread_suspend(ThreadId threadId);
|
|
|
|
/** Resume thread
|
|
* @param[in] threadId thread id
|
|
*/
|
|
void thread_resume(ThreadId threadId);
|
|
|
|
/** Get thread suspended state
|
|
* @param[in] threadId thread id
|
|
* @return true if thread is suspended
|
|
*/
|
|
bool thread_is_suspended(ThreadId threadId);
|
|
|
|
} // namespace
|