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https://github.com/ByteWelder/Tactility.git
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**New Features** * Runtime font accessors and new symbol fonts for text, launcher, statusbar, and shared icons. * Added font height base setting to device.properties * Text fonts now have 3 sizes: small, default, large **Improvements** * Renamed `UiScale` to `UiDensity` * Statusbar, toolbar and many UI components now compute heights and spacing from fonts/density. * SSD1306 initialization sequence refined for more stable startup. * Multiple image assets replaced by symbol-font rendering. * Many layout improvements related to density, font scaling and icon scaling * Updated folder name capitalization for newer style
27 lines
612 B
C++
27 lines
612 B
C++
// SPDX-License-Identifier: Apache-2.0
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#include <tactility/device.h>
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#include <tactility/driver.h>
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#include <tactility/drivers/root.h>
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#include <cstring>
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extern "C" {
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bool root_is_model(const struct Device* device, const char* buffer) {
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auto* config = static_cast<const RootConfig*>(device->config);
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return strcmp(config->model, buffer) == 0;
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}
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Driver root_driver = {
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.name = "root",
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.compatible = (const char*[]) { "root", nullptr },
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.start_device = nullptr,
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.stop_device = nullptr,
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.api = nullptr,
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.device_type = nullptr,
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.owner = nullptr,
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.internal = nullptr
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};
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}
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