Ken Van Hoeylandt 9a11e6f47b
Implement UI scaling and more (#501)
**New Features**
 * Runtime font accessors and new symbol fonts for text, launcher, statusbar, and shared icons.
 * Added font height base setting to device.properties
 * Text fonts now have 3 sizes: small, default, large

**Improvements**
 * Renamed `UiScale` to `UiDensity`
 * Statusbar, toolbar and many UI components now compute heights and spacing from fonts/density.
 * SSD1306 initialization sequence refined for more stable startup.
 * Multiple image assets replaced by symbol-font rendering.
 * Many layout improvements related to density, font scaling and icon scaling
 * Updated folder name capitalization for newer style
2026-02-15 01:41:47 +01:00

33 lines
748 B
C

#pragma once
#ifdef __cplusplus
extern "C" {
#endif
#include <tactility/log.h>
__attribute__((noreturn)) extern void __crash(void);
#define CHECK_GET_MACRO(_1, _2, NAME, ...) NAME
#define check(...) CHECK_GET_MACRO(__VA_ARGS__, CHECK_MSG, CHECK_NO_MSG)(__VA_ARGS__)
#define CHECK_NO_MSG(condition) \
do { \
if (!(condition)) { \
LOG_E("Error", "Check failed: %s\n\tat %s:%d", #condition, __FILE__, __LINE__); \
__crash(); \
} \
} while (0)
#define CHECK_MSG(condition, message) \
do { \
if (!(condition)) { \
LOG_E("Error", "Check failed: %s\n\tat %s:%d", message, __FILE__, __LINE__); \
__crash(); \
} \
} while (0)
#ifdef __cplusplus
}
#endif