mirror of
https://github.com/ByteWelder/Tactility.git
synced 2026-02-19 03:13:14 +00:00
- UiDensity moved to lvgl-module - Deleted tt_hal and tt_hal_gpio (breaks apps, but will fix those right after merging) - Added I2C 8 bit register operations - Added device.properties to simulator - Improved Tab5 hardware init, implement audio - Add README.md to kernel
24 lines
496 B
C++
24 lines
496 B
C++
#ifdef ESP_PLATFORM
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#include <lvgl.h>
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#include <tactility/lvgl_module.h>
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extern "C" {
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extern lv_obj_t* __real_lv_button_create(lv_obj_t* parent);
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lv_obj_t* __wrap_lv_button_create(lv_obj_t* parent) {
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auto button = __real_lv_button_create(parent);
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if (lvgl_get_ui_density() == LVGL_UI_DENSITY_COMPACT) {
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lv_obj_set_style_pad_all(button, 2, LV_STATE_DEFAULT);
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lv_obj_set_style_radius(button, 3, LV_STATE_DEFAULT);
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}
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return button;
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}
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}
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#endif // ESP_PLATFORM
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