mirror of
https://github.com/ByteWelder/Tactility.git
synced 2026-02-18 19:03:16 +00:00
- UiDensity moved to lvgl-module - Deleted tt_hal and tt_hal_gpio (breaks apps, but will fix those right after merging) - Added I2C 8 bit register operations - Added device.properties to simulator - Improved Tab5 hardware init, implement audio - Add README.md to kernel
108 lines
2.5 KiB
C
108 lines
2.5 KiB
C
// SPDX-License-Identifier: Apache-2.0
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#pragma once
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/**
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* @file lvgl_module.h
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* @brief LVGL module for Tactility.
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*
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* This module manages the lifecycle of the LVGL library, including initialization,
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* task management, and thread-safety.
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#include <stdbool.h>
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/** Affects LVGL widget style */
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enum UiDensity {
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/** Ideal for very small non-touch screen devices (e.g. Waveshare S3 LCD 1.3") */
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LVGL_UI_DENSITY_COMPACT,
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/** Nothing was changed in the LVGL UI/UX */
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LVGL_UI_DENSITY_DEFAULT
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};
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/**
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* @brief The LVGL module instance.
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*/
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extern struct Module lvgl_module;
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/**
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* @brief Configuration for the LVGL module.
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*/
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struct LvglModuleConfig {
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/**
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* @brief Callback invoked when the LVGL task starts.
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* Use this to add devices (e.g. displays, pointers), start services, create widgets, etc.
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*/
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void (*on_start)(void);
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/**
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* @brief Callback invoked when the LVGL task stops.
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* Use this to remove devices, stop services, etc.
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*/
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void (*on_stop)(void);
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/** @brief Priority of the LVGL task. */
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int task_priority;
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/** @brief Stack size of the LVGL task in bytes. */
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int task_stack_size;
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#ifdef ESP_PLATFORM
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/** @brief CPU affinity of the LVGL task (ESP32 specific). */
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int task_affinity;
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#endif
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};
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/**
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* @brief Configures the LVGL module.
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*
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* @warning This must be called before starting the module.
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* @param config The configuration to apply.
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*/
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void lvgl_module_configure(struct LvglModuleConfig config);
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/**
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* @brief Locks the LVGL mutex.
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*
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* This should be called before any LVGL API calls from threads other than the LVGL task.
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* It is a recursive mutex.
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* @retval true when a lock was acquired, false otherwise
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*/
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bool lvgl_lock(void);
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/**
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* @brief Tries to lock the LVGL mutex with a timeout.
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*
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* @param timeout Timeout in ticks
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* @return true if the lock was acquired, false otherwise.
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*/
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bool lvgl_try_lock(uint32_t timeout);
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/**
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* @brief Unlocks the LVGL mutex.
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*/
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void lvgl_unlock(void);
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/**
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* @brief Checks if the LVGL module is currently running.
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*
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* @return true if running, false otherwise.
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*/
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bool lvgl_is_running(void);
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/**
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* @brief Gets the desired UI density for the target hardware.
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* The density is defined in the `device.properties` of a hardware device.
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* This setting is read by CMakeLists.txt and passed as a target compile definition of the LVGL module.
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* @return the UI density
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*/
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enum UiDensity lvgl_get_ui_density(void);
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#ifdef __cplusplus
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}
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#endif
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