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https://github.com/ByteWelder/Tactility.git
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* **New Features** * Added a standalone LVGL module and enabled LVGL support in the simulator for richer local UI testing. * **Refactor** * HAL and LVGL split into distinct modules; startup and device attach/detach flows reorganized for clearer lifecycle management. * Public APIs tightened with clearer nullability/documentation. * **Bug Fixes** * More consistent LVGL start/stop and device attach/detach behavior for improved stability.
37 lines
971 B
C++
37 lines
971 B
C++
#pragma once
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#include "Tactility/hal/touch/TouchDevice.h"
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#include <Tactility/TactilityCore.h>
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#include <tactility/check.h>
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class SdlTouch final : public tt::hal::touch::TouchDevice {
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lv_indev_t* handle = nullptr;
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public:
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std::string getName() const override { return "SDL Mouse"; }
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std::string getDescription() const override { return "SDL mouse/touch pointer device"; }
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bool start() override { return true; }
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bool stop() override { check(false, "Not supported"); }
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bool supportsLvgl() const override { return true; }
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bool startLvgl(lv_display_t* display) override {
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handle = lv_sdl_mouse_create();
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return handle != nullptr;
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}
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bool stopLvgl() override { check(false, "Not supported"); }
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lv_indev_t* getLvglIndev() override { return handle; }
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bool supportsTouchDriver() override { return false; }
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std::shared_ptr<tt::hal::touch::TouchDriver> getTouchDriver() override { return nullptr; };
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};
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