mirror of
https://github.com/ByteWelder/Tactility.git
synced 2026-08-18 07:55:06 +00:00
46 lines
1.2 KiB
C
46 lines
1.2 KiB
C
#include <app/event.h>
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#include <app/manager.h>
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#include <app/scheduler.h>
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#include <lvgl_window_manager/window_manager.h>
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#include <lvgl.h>
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#include <lvgl/widgets/toolbar.h>
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#include <stdbool.h>
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static void create_widgets(lv_obj_t* parent, void* userData) {
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lv_obj_t* toolbar = lvgl_toolbar_create(parent, "Title");
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lv_obj_align(toolbar, LV_ALIGN_TOP_MID, 0, 0);
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lv_obj_t* label = lv_label_create(parent);
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lv_label_set_text(label, "Hello, world!");
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lv_obj_align(label, LV_ALIGN_CENTER, 0, 0);
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}
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int main(int argc, char* argv[]) {
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AppInstanceId app_instance_id = app_scheduler_current_app_id();
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struct AppEventSubscription sub = { .app_instance_id = app_instance_id };
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app_event_subscribe(&sub);
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WindowId window = window_manager_create(app_instance_id, create_widgets, NULL);
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bool should_close = false;
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while (!should_close) {
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struct AppEvent event;
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if (app_event_await(&sub, &event, portMAX_DELAY) != ERROR_NONE) {
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break;
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}
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if (event.type == APP_EVENT_CLOSE) {
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app_manager_finish(app_instance_id);
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should_close = true;
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}
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}
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window_manager_remove(window);
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app_event_unsubscribe(&sub);
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return 0;
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}
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